Developer postOriginal post (opens in a new tab)

version 0.3.7.7 released

You can also read this update in our blog.

Features:

  • Friction subsystem update. The friction graphs are better now
  • Reduced latency for crashing sounds
  • Improved user folder: new directory structure, cache now version dependant as well as other improvements
  • Integrity checking: runs each time the game is updated to prevent conflicts and content breaking errors
  • New logging subsystem: now with improved format and ability to set it up better. (See settings/base.ini file)
  • Frame rate limiter now configurable via text file (See settings/base.ini file)
  • Globally improved and more accurate vehicle handling as a result of new friction code and extensive tire tuning
  • Optimizations for non-collidable pressureWheel triangles
  • support for BC5 normal maps for all vehicles to greatly reduce artifacts
  • putting zip files into the mods folder will automatically mount them

Bugfixes:

  • Fixed script warnings and errors
  • Fixed crashes to desktop when returning to the menu
  • Temporarily removed other audio providers to prevent muted audio
  • Fixed positioning of crash sound
  • Fixed parts configurator bug allowing only one part removal at a time
  • Zero size warning removed for hubcaps
  • Fixed bug in soundsource ordering
  • Fixed lots of possible crashes
  • Improved logging origins so one can always tell where the error came from
  • disabled ancient GFX profile loading
  • Fullscreen mode fallbacks improved: if the game fails to switch to fullscreen, it falls back to windowed mode now
  • Fixed bugs with incorrect window resolutions resulting in startup errors
  • Fixed CPU name reporting in logs
  • Fixed crashs: on vertex buffer locking, missing lighting datablock, missing decal datablock
  • Improved D3D Crash Handling

Content:

  • Extensive tire and suspension tuning to improve handling and FFB corresponding with new friction code
  • Softened and increased damping on all tie rods to reduce vibration and improve FFB
  • Revised most vehicles' external cameras and some internal cameras
  • Various minor fixes and corrections to all vehicles
  • Tuned all tire friction coefficients
  • Lightbars added to the H-Series, Grand Marshal, and D15
  • Pushbar finished and textured for the Grand Marshal
  • New 17" sport wheels for the D15 Sport and Grand Marshal Sport
  • Added 16" rally wheels to the Covet
  • Added barriers to the Large Spinner
  • B-pillar tweaks on most vehicles
  • Fixed mesh spikes on the Moonhawk when wheels detach
  • Fixed wrongly triggered flares on Moonhawk
  • Reduced Bolide bodywork panel attachment strength
  • Brighter gauges when not lit on the D15, H-Series, Grand Marshal, and Moonhawk
  • Turquoise gauge glow added for Covet when headlights are on
  • Fixed instability on the T65
  • T65 flatbed added
  • T65 short frame fifth wheel upfit added (much easier on FPS)
  • Added ability for T-Series transmission to detach from the engine
  • Added seats to T-Series with soft mounts
  • More T-Series interior progress
  • Reduced vehicles' metal friction coefficient from 0.7 to 0.5
  • Increased Covet skidplate friction from 0.2 to 0.5 to improve driveability
  • Added steering axis inclination (SAI) to Bolide to improve handling and FFB
  • Fixed lack of SAI on Sunburst causing strange FFB and incorrect suspension geometry
  • Breakable driveshafts on the Sunburst
  • Strengthened rear strut top on Sunburst to reduce unwanted deformation over jumps
  • Added rally suspension to the Sunburst with stronger components
  • Sunburst RS and Race damping increased
  • Retuned exhaust deformation and detaching for Sunburst
  • Fixed zero offset on Sunburst hubcaps creating zero-length beams
  • More work on 200BX (almost ready for public testing)
  • Added larger flipramp variant that matches up with T65 cargo box
  • Dry Rock Island vegetation tweaks
  • Fix for bridges dropping FPS
  • Fixes based on feedback to East Coast
  • Added another trail to East Coast
  • Improved some roads on East Coast
  • Improved jump on Industrial
  • Global groundmodel tweaks
  • Fixed some erroneous flares/spotlights
  • Gas station added to East Coast
  • Skidpads Added to Gridmap