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Version 0.4.0.5 released

You can also read this update in our blog.

Features:

  • Added a mod manager - more info here: http://www.beamng.com/threads/14209
  • Dashboard is now hidden in the UI Editor, making it easier to position elements
  • Spacebar now binded to handbrake
  • Improved Xbox controller inputmap
  • Slightly faster bindings search
  • Show last used binding in Controls menu, for quick access
  • The virtual filesystem (responsible for zip loading) is now case insensitive. This improves backward compatibility a lot.

Bugfixes:

  • Improved backward compatibility for old mods a lot: case insensitive filenames in zips and dynamic mounting into the correct place if the vehilces/ or levels/ folder are missing inside the zip
  • Disabled advanced debug text drawing by default
  • Fixed inability to use certain keys for bindings (e.g. space bar)
  • Fixed Steam taking screenshots with random keys
  • Fixed inability to modify a binding twice in a row
  • 'Revert' binding button works again
  • Prevent duplicated bindings in several situations
  • Added user path fallback if the user path is not writeable
  • Fixed VSync on startup
  • Removed unneeded sound providers for now, fixes the XAudio_.dll error.
  • The launcher will now check if DirectX is installed properly instead of the program failing with "The application is unable to start correctly"
  • Fixed DirectX error messages while in fullscreen: were behind the game
  • fixed launcher backing up the log files and creating empty folder when there was nothing to back up :|
  • Disabled automatic writing of updates of materials.cs files when a material is not found and generated on the fly: fixes the random levels/ and vehicles/ folders in the user path
  • Fixed Force feedback being broken on certain hardware: It tried to send forces to the keyboard ... :| (seriously, FFB on a keyboard?!)

Content:

  • Fixed Skycurve 2 sorting
  • Added various missing preview images
  • Converted flares to .dds texture format for performance increase
  • Jungle Rock Island: Progress on roads
  • 200BX: Added "custom" config, ABS for higher trim levels, strut bar, custom wheels & improved bumper deformation
  • Sunburst: Fixed incorrect collision triangles, improved bumper deformation, improved a-pillar deformation
  • Grand Marshal: Improved bumper deformation, improved a-pillar deformation