Developer postOriginal post (opens in a new tab)

update for experimental - version 0.3.7.4

This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

You can also read this update in our blog.

Features:

  • Engine sounds emit from engine nodes
  • New wheel type: pressureWheels: All official vehicles now use this, we will have a dedicated blog on pressureWheels at a later date.
  • Collision triangles on pressureWheels
  • New in-game menu(WIP, subject to change)
  • New level selector without having to exit to the main menu(WIP, subject to change)
  • AI moved to HTML sidebar, also added new mode: keep distance

Bugfixes:

  • New "My Document/BeamNG.drive" Document folder behavior. (settings folder, less spam in cache folder, added screenshots folder)
  • Fixed crash to desktop on ALT+TAB (specifically on losing the device while locking a vertex buffer)
  • Fixes problems with custom levels using doublequotes as part of the description
  • Fixed crash to desktop in async shader generation
  • Crash when overwriting .DAE file. Exporting directly from Blender works again, and should reload the mesh dynamically again.
  • Improved D3D crash messages
  • Texture hot-loading failed. Overwriting it should reload the texture dynamically now.
  • Fix for electrics not working if the vehicle has no engine
  • East Coast USA and Dry Rock Island bug fixes
  • Fixed the parts config not working with the cursor
  • Improved window creation fallbacks when using multiple screens.

Content:

  • Minor work on Sunburst fenders
  • Tweaked driver camera on Sunburst
  • More work on Sunburst interior
  • Revised light softness and shadow resolution on all cars
  • Cab textures added to Gavril T75
  • Fixed Sunburst 2.0 Sport trim engine bug
  • More work on the Industrial racetrack
  • DXT5 compression on normal maps to reduce artifacting
  • Wheel and suspension tweaks on all vehicles
  • All vehicles now use pressureWheels
  • East Coast USA bumpy bridges fixed
  • Race barriers on Industrial added
  • More UI work
  • Sunburst scoop and strut bars added
  • Sunburst 'sport' front bumper added
  • Sunburst - Larger disc brakes for Sport S and above
  • Added a back plate and glass to the van cab
  • Added T65 cargo box upfit
  • Added rear skid plates to the Covet
  • Added a Rally variant for the Sunburst
  • Added a race spoiler to the Sunburst
  • Global groundmodel tweaks

If you are experiencing problems, please delete your "cache" folder in "My Documents\BeamNG.drive"