You can also read this update in our blog.
Features:
- Friction subsystem update. The friction graphs are better now
- Reduced latency for crashing sounds
- Improved user folder: new directory structure, cache now version dependant as well as other improvements
- Integrity checking: runs each time the game is updated to prevent conflicts and content breaking errors
- New logging subsystem: now with improved format and ability to set it up better. (See settings/base.ini file)
- Frame rate limiter now configurable via text file (See settings/base.ini file)
- Globally improved and more accurate vehicle handling as a result of new friction code and extensive tire tuning
- Optimizations for non-collidable pressureWheel triangles
- support for BC5 normal maps for all vehicles to greatly reduce artifacts
- putting zip files into the mods folder will automatically mount them
Bugfixes:
- Fixed script warnings and errors
- Fixed crashes to desktop when returning to the menu
- Temporarily removed other audio providers to prevent muted audio
- Fixed positioning of crash sound
- Fixed parts configurator bug allowing only one part removal at a time
- Zero size warning removed for hubcaps
- Fixed bug in soundsource ordering
- Fixed lots of possible crashes
- Improved logging origins so one can always tell where the error came from
- disabled ancient GFX profile loading
- Fullscreen mode fallbacks improved: if the game fails to switch to fullscreen, it falls back to windowed mode now
- Fixed bugs with incorrect window resolutions resulting in startup errors
- Fixed CPU name reporting in logs
- Fixed crashs: on vertex buffer locking, missing lighting datablock, missing decal datablock
- Improved D3D Crash Handling
Content:
- Extensive tire and suspension tuning to improve handling and FFB corresponding with new friction code
- Softened and increased damping on all tie rods to reduce vibration and improve FFB
- Revised most vehicles' external cameras and some internal cameras
- Various minor fixes and corrections to all vehicles
- Tuned all tire friction coefficients
- Lightbars added to the H-Series, Grand Marshal, and D15
- Pushbar finished and textured for the Grand Marshal
- New 17" sport wheels for the D15 Sport and Grand Marshal Sport
- Added 16" rally wheels to the Covet
- Added barriers to the Large Spinner
- B-pillar tweaks on most vehicles
- Fixed mesh spikes on the Moonhawk when wheels detach
- Fixed wrongly triggered flares on Moonhawk
- Reduced Bolide bodywork panel attachment strength
- Brighter gauges when not lit on the D15, H-Series, Grand Marshal, and Moonhawk
- Turquoise gauge glow added for Covet when headlights are on
- Fixed instability on the T65
- T65 flatbed added
- T65 short frame fifth wheel upfit added (much easier on FPS)
- Added ability for T-Series transmission to detach from the engine
- Added seats to T-Series with soft mounts
- More T-Series interior progress
- Reduced vehicles' metal friction coefficient from 0.7 to 0.5
- Increased Covet skidplate friction from 0.2 to 0.5 to improve driveability
- Added steering axis inclination (SAI) to Bolide to improve handling and FFB
- Fixed lack of SAI on Sunburst causing strange FFB and incorrect suspension geometry
- Breakable driveshafts on the Sunburst
- Strengthened rear strut top on Sunburst to reduce unwanted deformation over jumps
- Added rally suspension to the Sunburst with stronger components
- Sunburst RS and Race damping increased
- Retuned exhaust deformation and detaching for Sunburst
- Fixed zero offset on Sunburst hubcaps creating zero-length beams
- More work on 200BX (almost ready for public testing)
- Added larger flipramp variant that matches up with T65 cargo box
- Dry Rock Island vegetation tweaks
- Fix for bridges dropping FPS
- Fixes based on feedback to East Coast
- Added another trail to East Coast
- Improved some roads on East Coast
- Improved jump on Industrial
- Global groundmodel tweaks
- Fixed some erroneous flares/spotlights
- Gas station added to East Coast
- Skidpads Added to Gridmap