Developer postOriginal post (opens in a new tab)

version 0.3.7.8 released

You can also read this update in our blog (and watch the videos that are included there as well).

Features:

  • Added beam stress & deform debug that will help content creators a lot (video)
  • Improved jbeam collision debug visuals - you can now see the direction of coltris much better in order to fix problems (orange being the underside) (video)
  • AI control app added - App to control the more advanced AI (WIP)
  • In-game controller mapping added - You can now add new controllers, edit & re-map the bindings in-game (WIP)
  • Early implementation of remote controller app, the APK will be published later on after we improved the discovery phase of the device
  • Work on pressure approximation and fidelity - Here's an example of a pressurized mat with no internal beams (video)
  • Progresses on AI and on route creation - Waypoints generated from decal roads, merged with user created waypoints, merged and optimized. Also decreased the performance burden by moving the collision with the waypoints to the physics side instead of using T3D collision.
  • Added collision quads - a more advanced way of specifying triangles
  • Removed limitation of debug only being drawn on the active vehicle.
  • Dynamic reflections on vehicles: We also added in-game options for dynamic reflections so you can adjust the quality settings in real time. (video1), (video2)
  • Waypoints for AI, AI basics, Navigation system basics. Sneak preview of some pickups trying to get somewhere (video) Bolide driving on ECA (video). Same with debug information enabled: (video)
  • Added indicated airspeed app:
  • Separate full-screen and windowed vsync settings
  • Warn when disabling vsync in windowed mode with aero running

Bugfixes:

  • Fixed debug color flickering
  • Force feedback "buildup" of old forces when reloading vehicle/changing part/etc. / FF should be much more deterministic now
  • Parts configuration: Part doesn't change on first time selection
  • Main menu options not letting user return to main screen
  • added missing texture: wheel_04a_n.dds was missing
  • Switching to full-screen with 'alt+enter' lowers refreshing rate
  • Fix vsync setting not being applied when changing in full-screen mode
  • Wind sound now takes wind flow into account
  • Fixed JSON parser having problems with specific jbeam special cases(empty lists and string escapes)
  • Vehicle selector "Remove Filter" button works but doesn't hide the selection
  • Fixed hangup on T3D LUA crash
  • Better error reporting for JSON errors
  • Options menu reverted to previous working state
  • Improved tire deflation behavior
  • Improved AI Display and visualization
  • Reduced skid mark threshold to 15m/s, this allows skid marks from burnouts in first gear
  • Fixed issues with the new BC5 texture normals

Content:

  • Added buoyancy to Steel Barrel (video)
  • Disabled self collision on T-Series mudflaps & front wheels to reduce sticking
  • Added optional dynamic reflections to vehicle materials, enable them in the options menu
  • Fixed basetex issue on East Coast USA
  • 200BX Interior and Jbeam progress - Engine model and textures
  • Global tire tuning
  • Civetta Bolide handling improvements
  • Cannon texture, model & jbeam tweaks
  • Progress on the Gavril Roamer
  • Added a working cannon, T to fire, signals for elevation angle (video)
  • Tweaked overDarkFactor on Puregrid for smoother vehicle shading
  • Fixed missing clouds on Hirochi Raceway
  • Fixed wheels offset in Hirochi Sunburst
  • Minor fixes in East Coast USA and Hirochi Raceway
  • Updates in East Coast for Town, Forest and Bridge
  • Improved sky on Small Island
  • Improved support for debug draw
  • Distanced the external camera for Large spinner
  • T-Series interior finished
  • AI paths added in East Coast USA
  • 200bx texture and model progress(WIP)
  • Separate car customization to set up car, configure parts and choose color
  • Updated angular materials in newer version of UI
  • Improved base model for Ibishu Covet from tire test tester results
  • fixed internal turn signal for Moonhawk

About the release of the game in the steam store: we hit some technical problems that will delay this for 4 to 8 weeks, stay tuned.