Developer postOriginal post (opens in a new tab)

version 0.3.8.2 released

Quite some things broke yesterday, we tried our best to fix the most important things up today.

You can also read this update in our blog.

Bugfixes:

  • Fixed crash on selecting Null audio provider
  • Fixed crash when fullscreen lost focus when loading a level
  • UI: Play button now closes any open tabs
  • UI: hide UI hotkeys working again: SHIFT+U
  • UI: fixed ng-cloak: menu loading now hidden
  • UI: fixed UI apps not getting any data since the stream information was not in sync after switching vehicles or spawning new
  • UI/VehicleConfig: Parts configuration works again
  • UI/VehicleConfig: fixed UI getting desync when exchanging the vehicle while the UI is open
  • UI/Options: Graphics options save properly
  • UI/Options: All PostFX options now working
  • UI/Options: Dynamic reflections options now working
  • UI/Environment: fixed cloud cover bug: slider min/max fixed
  • UI/Environment: removed defunct rain drop slider
  • UI/Debug: reset all vehicles working
  • UI/Debug: render debug options working
  • UI/Debug: FOV back working
  • UI/Debug: fixed Center of Gravity not working
  • UI/Debug: fixed static collision debug not working
  • UI/Environment: added simulation speed slider
  • UI/Physics pause menu: Screen gets the black border and the STOP sign when in J mode
  • UI/Options: removed not working easy graphics option for now as this is WIP
  • PostFX settings now save on exit
  • Keyboard bindings fixed, T to fire the cannon for example (if you still experience problems, try to delete your "My Documents/BeamNG.drive/settings" folder.

Content:

  • removed WIP UI apps: hydroscontroller and racingtime
  • added missing preview images to all other UI apps
  • Fixed Roamer and D15 gear needle movement
  • Fixed Roamer brake gauge light incorrect location
  • New 18 inch wheels for the Sunburst RS/Race
  • Corrected wheel deform/strength values
  • Inflated Mat texture error fixed
  • Fixed Moonhawk collision triangles
  • Tweaked 200BX rear bumper, fixed inverted coltri
  • Tuned 200BX torque curves
  • Removed terrains aitest and thevoid from the release (they are dev testing maps and just slipped in)
  • port level now actually just being the port
  • added textarea to feedback app
  • added missing dragcoef, sidereinfbeam deform and strength to some tires