Developer postOriginal post (opens in a new tab)

Version 0.4.0.3 released

You can also read this update in our blog.

We've just released a patch addressing some common issues and crashes :)

Bugfixes:

  • Fixed backward compatibility of mods: name.cs file is used now as well as the part configs are working now. Also removed 'unknown' category.
  • Fixed startup default resolution possibly too big for screen
  • Fixed screen stuttering in scenarios: Avoiding redundant state changes in rendering
  • Adding missing runtime DLLs for launcher in case the vcredist failed to install properly
  • Fixed missing default unit system: defaults to imperial now
  • Fixed problems with the theme colors
  • Fixed a crash involving missing decals
  • Upgraded LuaJIT version: lots of fixes, fixes some Lua memory problems
  • Fixed issue with xinput where it showed strange messages about missing DLLs to users
  • Fixed crash on particles upon context switch
  • Fixed crash on inability to write the imposter texture to disk
  • Fixed vehicle "types" are populated from the actual vehicles.
  • Fix for an issue with fullscreen toggling
  • Fixed an issue with the vehicle cache
  • Improvements to key binder
  • Added brake information for wheels in GUI streams
  • Increased the speed of the clutch

Content:

  • Improved performance on JRI by roughly 10%
  • Completed a new stretch of road on JRI
  • Added new dirt road textures to JRI
  • Added new vegetation object to JRI (alternate species of the filler)
  • Updated old barriers on Derby
  • Hatch: fixed incorrect deformation of windshield cracks, suspension improvements, pbrake shudder reduced
  • Added "vehicle-filter" to UI selector