Developer postOriginal post (opens in a new tab)

Version 0.4.1.1 released

You can also read this update in our blog

We've just released version 0.4.1.1, addressing the invisible vehicle bug and much more.

Features:

  • Small optimizations in the physics core
  • Increased timing for engine drowning
  • Controller hotplugging fixed: you can now plug/unplug controllers (joysticks, gamepads, steering wheels) at any time

Bugfixes:

  • Fixed invisible Vehicles on DirectX version 10.1
  • Merged resolution and refresh rate options for a better user experience: it was not showing all resolutions before
  • Fixed black water on Low quality settings
  • Fixed XInput cache file infinitely growing in size
  • Fixed each XBox controller being detected as two different devices at the same time
  • Fixed various "XBox controller plugged" messages appearing at wrong times
  • Fixed broken bindings (H-shifters and camera zoom) in the following steering wheels: SideWinder Force Feedback Wheel, Fanatec Porsche 911 Turbo S Wheel, Ferrari F1 wheel Integral T500, Logitech Driving Force Pro, Logitech Driving Force GT, Logitech Momo Racing Force Feedback Wheel
  • Lowered G27 LEDs log severity during successful initialization
  • Fixed 'Device Detection' progress dialog not showing up if the process takes a long time
  • Fixed 'Device Detection' progress dialog sometimes being stuck open forever
  • Fixed all 4 possible XBox controllers sharing the exact same name

Content:

  • Added the Ibishu Pessima
  • Added Pessima test scenario
  • Added self-collision to wheel axis nodes
  • Gavril Vanster: Interior mirror flexbody fix
  • Gavril T6/75: Fixed incorrectly being front wheel drive, acceleration bug fix & an issue where the engine would stop if any node touches water
  • Various small vehicle improvements and fixes
  • Minor improvements for Jungle Rock Island