Developer postOriginal post (opens in a new tab)

Version 0.4.3.2 released

You can also read this update in our forums with images.

Bugfixes:

  • Fixed "black terrain" render with materials without normal map.
  • Fixed launcher "lavasoft crash" workaround
  • Fixed launcher incorrectly running the 32-bit game in some cases due to buggy memory check
  • Reduced video memory bandwidth usage during shadows render
  • Reduced shadow acne
  • User Interface: Added support for manually sorted vehicle factory colors
  • User Interface: Added automatic color sorting on unsorted factory colors from vehicles
  • User Interface: Fixed environment menu not reseting gravity and simSpeed on reopen
  • Fixed vehicle selector ordering with old/incorrectly setup mods
  • Input: Fixed FFB sometimes ceasing to work when reloading or replacing a vehicle
  • Input: Improved all bindings input lag (now they all have the same reaction time as fastpath steering response)
  • Input: Improved dynamic steering response by one frame
  • Added smoothing to AI's steering, to prevent AI from breaking steering rack
  • Fixed sounds not working on nodes other than CAMERA or ENGINE

Features:

  • Allow to start scenarios by hitting throttle pedal/axis/button
  • Lazy loading of all apps (custom apps now supported, we will update the tutorial soon)
  • Added missing Trip Computer app

Vehicles:

  • Centered all cars' interior cams
  • Removed tint from all cars' windshields, added tint to some cars' side and rear windows
  • Added more colors to some cars
  • Fixed various cars' welded/locked differentials
  • Covet: New "Beater" variant
  • Moonhawk: Several different paintjobs added (was in the last update but left out of changelog)

Terrains:

  • Very minor Jungle Rock Island and East Coast USA fixes

Help & Bugs thread for 0.4.3.1 here
0.4.3.1 Changelog (Previous version)