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Version 0.5.3.1 released

Containing lots of bugfixes for the last update :)

General Bugfixes / Misc

  • Greatly improved static collision performance in certain areas
  • Added warning to Controls > Hardware menu when G25, G27 or DFGT steering wheels drivers are not properly installed
  • Fixed incorrect time measurement reports during WMI devices detection
  • Fixed thermals behavior with greatly overheated coolant while the rest was still fairly cold
  • Coolant temperature now is being displayed as increasing even without a radiator
  • Tweaked ramp positions on "Big Air Vanster" scenario to make it playable again
  • Exposed thermal damage values to other parts of vehicle lua (including vehicle lua extensions)
  • Tweaked oil heating logic to heat up faster under high revs
  • Lowered threshold for heavy particulate emission
  • Fixed radiator fan potentially not turning off again
  • Fixed "Press TAB" message also appearing when replacing the current vehicle
  • Removed ability to modify game speed in scenarios (was affecting the scores in some of them)
  • Added lots of tooltips in the Controls menu, to help users set up their devices more easily

Vehicles

  • Sunburst: fixed strut bar flexbody, improved trunk stability
  • 200BX: fixed wrong lettering on base model, accurized tachometer
  • Covet: fixed exhaust/rear bumper hitting each other and bending, fixed tachometer
  • '88 Pessima: fixed steering limit, drift steering should work properly now, fixed carbon fiber hood being just called "hood", improved trunk stability, fixed tachometer
  • '98 Pessima: fixed gas pedal clipping into floor, fixed speedometer limit
  • Grand Marshal: fixed gas pedal clipping into floor
  • T-Series: fixed hood not detaching properly, fixed Long Haul not having a sleeper cab
  • Roamer: deformation tweaks, strengthened radiator
  • Pigeon: fixed 600 thermals not working
  • ETK 800: stronger door latches
  • Burnside: fixed steering wheel position
  • D-Series: strengthened radiator
  • H-Series: frame strength/stiffness/weight tweaks, stiffened rear of van body/rear door opening, strengthened radiator
  • Fixed heavy duty steel wheels being unstable, moved the heavy duty hub spacers out of vehicles' brake parts and into the wheel itself
  • Set position to 0 on flexbodies of some vehicles' parts so they work properly with nodeOffset (pos must be set to 0 in order to be changed by nodeOffset)
  • Lowered fan temperature from 105 to 100
  • GPS device now having a black screen until we make it work properly

Terrains

  • Fixed some missing material errors on port
  • Fixes for JRI: bridge performance, bridge lip above ground, fixed tunnel missing tris
  • Fixes for ECA: Improved FPS, trash of death, missing collision, AI issues in town, fixed missing waypoint in town