
In this second hotfix for BeamNG.drive version 0.14 we are continuing the process of resolving issues reported by the community as well as deploying fixes identified by the dev team.
Gameplay
- Fixed playing track in reverse not working in Time Trials and Light Runner
Cameras
- Fixed tiny camera movements when approaching or leaving the BeamNG.drive window borders
- Disallowed extreme field of view angles to prevent graphic issues
- Fixed 'External' camera using incorrect vehicle position when set as default camera
Input
- Fixed speed-sensitive steering limits not working correctly
- Removed two non-working input actions
Replay
- Fixed possible crash when handling vehicles with very large or very small amounts of nodes
- Removed experimental work-in-progress replay options from Options > Other menu
- Fixed crashes when opening replays if the aforementioned options had been enabled in the past
- Fixed incorrect filesystem error logs when a recording is succesfully stopped
Track Builder
- Added Seven Trials Bridge: A difficult and long track, featuring seven different challenging track styles
- Fixed being able to click on Track pieces while in Drive or Test mode
- Fixed obstacle placement not working
- Fixed Linear Interpolation for height not using the correct slope
- Custom Slope now auto-enables to prevent gaps in tracks when using advanced interpolations for height
- Resetting checkpoint size now sets the size to the width of the track piece
- Windows no longer exactly overlap upon opening them
- Added description and difficulty fields for saving tracks (and all existing tracks)
- Reworked the drop in Kraken Incorporated, made Nosedive track shorter
- Fixed a bug where the width was calculated incorrectly on thin tracks
- Added a few more decals for materials and border shapes
- Fixed textures for obstacles not showing up in some levels
Vehicles
- Fixed cannon not being able to shoot
- Re-enabled gearbox debug and shift decision apps
Physics
- Fixed bug with beam counts > 32768
- New max beams limit is 65534
Misc
- Fixed static collision debug tool
- Fixed lag when updating mods using in-game repository
- Fixed 'Change Configuration' button taking you to Quick Race menu in Light Runner mode
- Fixed garage not loading correctly when a level had been loaded previously
- Decreased step value on fog slider
- Fixed settings\base.ini not being created if doesn't exist. Would only cause debug messages to be visible by default in the console
Notable Known Issues
- In rare cases, users are reporting a crash on launch if Online Features are enabled. See here for temporary workaround.
An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.