After some feedback and playtesting, I've identified some major pain points early game. This patch aims to remedy this a lot. This is only the first part of the planned changes, I wanted to get the newer tutorial out right now as I expect the rest to take some time.
Enjoy, here are the changes.
0.4.0.0
Additions:
- An alert now appears when a shift ends.
- Added some temporary music to the game, this'll replaced later down in development.
Other Changes:
- Opening containers no longer counts as crafting the items you'd have recieved.
- Overhauled a large portion of the tutorial, trying to add more context to the game and the goals.
- Overhauled the "Getting the Ball Rolling" part of the tips. It wasn't doing a good job guiding players before, hopefully this helps.
- The guide and audit are no longer unlocked after the tutorial is done. The guide is unlocked shortly afterwards, though.
- The background of the screen now looks a bit different, it was using the wrong colours.
- Pins are now clamped to the sides of the screen.
Balance:
- Reduced how quickly the scaling for rent prices increases.
- The raid group's leader's (indicated by the crown) stats now impacts the raid more than the rest of the raiding group.
- Game has been slowed down again. Sorry, but I found that players were getting overwhelmed with the speed as lot happens very fast. The day takes around 10% longer now, closer to the original demo speed.
- The first day now starts at 6AM again.
Bug Fixes:
- Fixed a visual issue with the Farmer's Hat.
- Fixed an issue with the end of day visual.
- Actually fixed an issue related to building a new room on furniture.
- Fixed a crash caused by the dungeon section of the guide. (May have been happening outside of the dungeon too, just where I saw it happen.)
