The Heroes For Hire Demo is now live, with a massive overhaul to a lot of the game's functions compared to the playtest. Thanks everyone who tested. Keep in mind, the game is still in active development and I still plan on pushing out patches, just not at the rate that the playtest went through.
Post any feedback and error reports in the steam forums, and I'll try to get to them. Thanks.
0.2.0.0
Additions:
- Training Halls are now called Gymnasiums and can now be upgraded! At 1.25 training rating, they're now upgraded to Intermediate and at 4.0, Advanced.
- Level 2 and 3 skills now must be unlocked by training at an Intermediate and Advanced Gymnasium respectively. If already unlocked, skills can now be rerolled by retraining. (Always found that there was little reason to unlock and upgrade training halls, hopefully this remedies that.)
- Added a couple more tips.
- Dragging a shortcut pin to the hero list or item storage will now filter out heroes/items for what's on the shortcut.
- Added some tooltips to show some of the things that can be clicked to open other stuff up.
- Added a shortcut to the merchant requirements guide on the shop list.
- When wages and rent are changed, an alert now notifies the player.
- Happier heroes will now try and share potions with the rest of the team.
- Added some visual indicators for when heroes are happy and unhappy.
Balance:
- Adjusted the amount of items asked for by orders.
- Changed the way that the Helmbreaker skill reduces defence.
- The game now starts at 10AM instead of Noon. Also tweaked some starting values so that hero sleep schedules line up better.
- During tournament and skirmish battles, hero weapons no longer have unique attributes.
- The guild rating can no longer drop below 0.
- Pharaoh Tensis will now wait longer after trying to summon locusts.
- Raid Boss HP now scales more with more heroes in the raid.
- Orders now unlock after 3 raids, rather than after 5.
- Heroes will now get madder when they aren't allowed to take a break.
- Reduced the amount of extra orders you get from having extra notice boards. You'll get more unique orders, though.
- Merging potions no longer requires the workshop level to make them in the first place.
- Heroes will now try to run away from raids more often if they don't have a potion in their inventory.
- Starting a raid before letting heroes relax now only impacts mood rather than happiness.
Other Changes:
- Tweaked the items you start with in the tutorial.
- It's now actually possible to unlock Advanced training halls. They unlock at 4.0 training rating as well.
- Changed how gathered materials work, the gathered materials will be what is shown on the popup all the time.
- Added keyboard controls to the pause menu.
- Heroes can no longer catch illness from other heroes and be cured at the same time. The chance of being cured has been made higher to compensate.
- Players are now warned when heroes about to start a raid don't have full health.
- Players will no longer be left without at least one slime and cave raid on the first day.
- Modified the starting tutorial even further.
- Added a preview to the initial setup.
- Changed how the hero raid auto setup picks heroes.
- Ventura's text bubble at the bottom of the screen has been made bigger.
- Popup size is now consistent between new popups.
- An indicator for boss enemies has been added.
Bug Fixes:
- Fixed an issue where hero thoughts would display out of order.
- Rival guilds with crossbows no longer have the javelin skill and visa versa.
- Fixed some visual issues with a couple furniture models.
- Fixed the behaviour of pins if popups were overlapping them.
- Dragging objects and heroes into rooms while the guild hall popup is open no longer makes rooms.
- The "Get The Ball Rolling" popup no longer needs to be open to finish it.
- Fixed a bug where chairs near tables were still losing stats.
- (Hopefully) Fixed a bug where popups would randomly lock up after playing long enough.
- Fixed a potential overflow issue caused by some popups not clearing properly.
- Recruited heroes will no longer have one more stat than they should have.
- It is no longer possible to build outside of the guild hall popup.
- Fixed a couple misaligned pieces of text.
- Fixed the "Are You Sure?" warning for changing settings not doing anything ingame.
- Starting a raid wasn't impacting sleeping and off shift heroes, and now it does.
- Fixed an issue with the item storage during the tutorial.
- Raider's Digest medals are no longer called Basic Bed ingames.
- Hero wage wasn't impacting happiness in a way that it should have been, and now does.
- Fixed an issue related to saving hero shortcut pins.
- Fixed an issue with loading related to hero health, and the bodyguard's health.
- Fixed slime nodes giving weapons in an extremely rare scenario.
