The first "big" update for Heroes For Hire! This update was rushed out a bit faster than I wanted, as I noticed some stuff during feedback and testing that I wanted to try and remedy. I noticed that players aren't doing more than 1 or 2 raids, but at the same time are crafting new clothing.
This makes me think that the advisor popup is working when it comes to guidance, but players don't know to do more raids to get materials. This update should help that by making sure the tutorial isn't finished when all heroes are asleep, and that the goal doesn't get lost in the sea of new icons to mess with.
During testing previously, I found out that the game has a bunch of downtime early on, and that could turn players away. This downtime shrinks the more that's played, so it's hard to just "speed" the game up. Hopefully balance fixes help with this without making the game too overwhelming later on.
Anyways, here are the patch notes.
Additions:
- Added a new dungeon type!
Sandy Tombs:
- The resting place for an ancient pharaoh, filled with spooky spirits and poisonous critters, and also the best place to get sand for glass. This dungeon is one star at minimum, like the pirate dungeon.
New Enemies:
- Scorpion: A strong and slow monster that has a poisonous stinger.
- Emperor Scorpion: An upgraded version of the scorpion.
- Cobra: A fast, strong but flimsy monster that has a poisonous bite.
- King cobra: An upgraded version of the cobra.
- Centipede: A fast but weak monster that can bind heroes.
- Genie: A strong and slow monster that can apply a random effect, and hide in a pot when threatened.
- Mummy: Effectively the tomb equivalent of the spirit in the pirate map.
- Scarab: A weak, but fast beetle that can form a swarm that increases strength and speed.
- Scarab Swarm: A swarm of scarabs that can call even more scarabs into its swarm.
- Pharaoh Tensis: The boss of this tomb. Can curse the entire team, and summon a plague of locusts.
- Locust: A weak and slow locust that can eat hero potions right out of their inventory.
- Guide entries for the new enemies have not been added, and neither have the associated boss furniture. They'll be added in a future update.
Balance
- The third hero at the start of the guild now starts their shift at 6pm rather than 4pm, to remedy some of the problems with downtime. If a save was created before, nothing will change in this regard.
Other Changes
- During the tutorial, the game time is now locked again after the raid is complete, until the whole tutorial is finished. Players were finishing the tutorial too late to start another raid, and this was throwing things off.
- Changed how the automatic raid preparation selects heroes for the team slightly.
- Tweaked how enemy drops work slightly. (If enemies were to drop "rare" items, they'd drop the same item 3 times, and no longer do.)
- The "Tended Hollows" map no longer always has the same seed.
Bug Fixes
- Ores/Trees in the pirate map can no longer only find level 1 ore/wood no matter the level.
- The egg sac enemy will now properly hatch and won't try to attack heroes.
- Fixed a crash caused by heroes bleeding.
- Fixed the major mimic's eat item attack.
Thanks for the feedback so far!
