0.13.0.0
Additions:
- New service! Blacksmith. When in the guild, weapons degrade slower and cannot degrade too much! Advanced.
- Equipment up to FOUR star strength can now be crafted! This requires an advanced workshop.
- Mega Slimes now drop Slime Chunks! Craft these for 5 pieces of slime!
- Double pressing Shift + Q will now close all popups. Also, it wasn't closing off pins before, and now does.
- New holidays!
- Employment Expo: The cost of sending recruitment offers has been reduced, and offers come in instantly.
- Training Day: The reward (and cost) for skirmishing is increased dramatically.
- New missions!
- Startup Mode: Sandbox, but the guild cannot foreclose, and will not pay more than $750 a week in interest. More of an easy-going mode.
- Corporate Mode: Sandbox, but with a goal. Make more than $8000 in revenue in a week to win. (This is going to be changed in the future when the full "progression" campaign is done.)
- Sandbox has been renamed to Business Mode.
- New bosses!
- Two new boss encounters have been added! Both will appear at 3 stars and above!
- Hurricane Titus: A horrible storm out on the Reckless Seas! Make sure to bring shock and ice potions, or you'll take a beating!
- Twin Vipers: Two large vipers, the rulers of the Primordial Jungle! Bring fire and poison potions, you don't want to get coiled!
- Both drop elemental slime, and have furniture that requires an advanced workshop to create!
Other Changes:
- Previously, Mana Crystals would loop around after 5 skills, not 8, (and more as more skills are added) this has been changed.
- Updated the Gardener set visuals.
- Holidays will now occur much more commonly!
- Slime Pools now require slime chunks to craft, they were a bit too good for their requirements.
- Popups no longer need top priority before scrolling with the scroll wheel worked on them!
- Ventura should no longer talk about old advice that is no longer applicable.
- Start Raid dropdowns now show the raid size as well.
Balance:
- The staff skill (Pain Absorb) is now more accurate.
- The mechanic used to determine whether or not heroes will use skills was based on the hero's happiness rather than energy, this has been changed. As a result, skills will be used less often. Also as a result, the Warlock set has been buffed.
- The formula for guild rent has been tweaked again, this time to make having a larger guild hall far less punished.
- Room fullness is now more lenient.
- The Blood Drain skill is now much weaker.
- The Bear Set has had it's effect greatly reduced.
- Tended hollows maps (the first map) is now always size 1 again. (With enough heroes, size 1 raids were uncommon, which isn't ideal all the time.)
- Elemental potions now cost 2 slimes.
- Increased the damage dealt by fire and shock status effects.
- Onyx, Diamond and Amethyst gems have had their effect times reduced. (Sorry, they weren't balanced. It was getting hard to design bosses when you can just shut them down totally.)
- Boss attacks were going in random order and no longer do.
- Tweaked the order request scaling on some items.
- Tweaked how common rarities of ores/woods in raids are.
- Reduced how often enemies in Hive raids drop random loot.
- Tweaked the effective level formula to penalize guilds that don't have a gymnasium or workshop.
- It is no longer possible to gather tier 2 and above materials without an intermediate workshop, and 4 and above without an advanced workshop. (Heroes could easily get left behind and get borderline softlocked.)
- Advanced workshops and gymnasiums now require a 3.0 crafting/training value, up from 2.5. (Sorry, was too low before.)
- Along with that, Intermediate Services now require 1500, and Advanced 3000, and Basic 500 Guild Rating. (To compensate for a previous patch.)
- Some furniture stats have been tweaked.
- Tables (both) have been nerfed heavily. Both were buffed so much by chairs that they eclipsed even the rarer unique furniture.
- Most unique furniture has been buffed in some regard.
Bug Fixes:
- Actually fixed an issue with potions turning into half hyper potions. This may have been causing hyper potions to break, too.
- Fixed a couple more weird issues with dropdowns.
- Clothing with -1 as one of their stats weren't drawing properly.
- Fixed an issue where boss raid items weren't being consumed on use.
- The stat values on furniture were off on the guide across the board, this is now fixed.
- The "Crutch" recipe no longer has a clothing piece in it.
- Tarnished silver and gold now have their values saved.
- Fixed the hand grenade occasionally not hitting any target.
