After feedback from playtesting and early access, I've decided to make some changes to the early game experience to make the game much smoother to play and easier to understand.
Thanks.
0.9.0.0
Added:
- Added a pin to the orders popup, to allow quickly checking how close you are to completing an order without having to open the popup each time.
Other Changes:
- Added some things to prevent accidentally spam clicking and sending heroes off before they are ready.
- Alert messages now stay on the screen longer.
- Toned down a lot of the distracting flashing effects early on in the game.
- Projects now show when all members of the project group are on shift at the same time.
- Auto selection for raids has been improved.
- Loading a guide entry now scrolls the scroll bar to that point.
- Scroll and selection states are now saved across guide tabs.
- After the tutorial, the guild hall is now locked again until construction finishes.
- When a bed is removed from a hall, the hero will now stay in the room, but not get room related bonuses until there are enough beds in the room.
Balance:
- The Guild Hall now finishes construction after the guild has received $2500, or after 2 days.
- Projects are now unlocked after the guild has reached 125 reputation, or after 5 days.
- The guild now starts with $1250 instead of $2000.
- Random drops can now include money, from $25 to $75.
- Significantly less gunpowder is now dropped by enemies.
- Chests can no longer drop under "random items", this was causing loops of chests dropping chests.
- Heroes will now intentionally sleep in less.
- Spiders and mini spiders now drop a small amount more webs.
- Orders now unlock after 4 raids, up from 3.
Bug Fixes:
- Fixed the verify project option.
- A previous change to dungeon pathfinding wasn't working as intended and possibly making things worse in some cases.
- When popups can't be created because there's already a popup open, that popup will now be brought to the top of the priority list. (Was supposed to but wasn't working.)
- Dungeon members will no longer actually attack enemies that are already dead.
