Developer postOriginal post (opens in a new tab)

UPDATE: 6.26.2016

Hi!

We've decided to push some fixes to the main branch while work on the wave clear mode continues. Here they are:

  • OPTIMIZATION: Made several small framerate optimizations
  • WEAPONS: Fixed bullets sometimes clipping through very close objects
  • CONTROLS: Better control debugging data at startup
  • CONTROLS: Mouse is confined to window
  • CONTROLS: Generic templates for many joysticks (experimental)
  • THE TEMPLAR: Allies better prioritize target carrier

A lot of the framerate optimizations were very small things that add up over time, or things that trip the garbage collector unnecessarily in odd situations. There will be more of these kinds of optimizations happening throughout Early Access.

Good hunting!