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AI Update - 6.10.2016

Howdy!

This update mainly focuses on some AI bugs that have cropped up. If you've noticed any weirdness with AI not obeying orders in some situations, that should be fixed.

Here is a list of what changed:

  • Several small AI targeting fixes (mostly in the targeting matrix)
  • AI: Fixed several targeting bugs with certain units such as artillery destroyers vs sentry guns
  • AI: Fixed Frigate defensive radius -- was too small and affecting targeting
  • AI: Fixed fighters being too careful about firing heavies, they wanted to get too close
  • MISSION: Fixed bug where bonus is awarded on main objective fail

These should make your fleet seem more responsive. If there are any other fleet issues, please post in the forums!

Thanks, stay safe out there!