Hi! This is a pretty large VR update, so hold on to your butts.
THIS UPDATE MAY REQUIRE A SINGLE STEAM REBOOT FOR VR. This is because the command line interface changed for the VR launch option and it might take a bit to propagate. A reboot will force this to happen.
SDK Update
The game's VR SDK has been updated to the latest version of the SteamVR plugin. This has shown to be a considerable improvement in VR performance on mid-to-high-end machines. We were also seeing a small number of Oculus users having problems with a laggy right eye. Our initial testing has shown this to be solved as well.
We are not using single pass stereo rendering yet, as it has been problematic when combined with some screen effects. But once this is resolved and this compilation option is enabled, you can expect to see a further increase in VR performance.
It may be a little touchy, so if you see any problems with it whatsoever, please don't hesitate to post in the forums.
Other Fixes
All prior beta fixes are included in this update:
- VR SDK update
- CONTROLS: Allowed touch and mouse controls to coexist -- this showed up during the control bindings screen
- PERF: Fixed several small hitches
- VR: Cleaned up cockpit camera setup
- CONTROLS: Fixed padlock and freelook interruption of ship control
- CONTROLS: Fixed ghost controls remaining after rebind
- CONTROLS: Fixed case where some joysticks report "UNKNOWN"
- DESTROYER: +HP/+SHIELD
- DESTROYER: Increased turn and move speed
- DESTROYER: Better forward coverage for point defense
- FRIGATE: Better forward coverage for point defense
- CONTROLS: Radials will lock out most other commands
- CONTROLS: Fixed "Toggle Move Order Mode" command
- CARRIER: Lowered torpedo steering and hull damage
- STEAM: Better Steamworks integration
- AI: Fixed long attack run behavior
- AI: Allied fighters will wait for clear shot with longer-range weapons like the Long Rifle
Thanks for your continued support, and good hunting!