Translation from the command: “All units, immediately commence resource gathering protocol! Full-scale expansion is in progress. No excuses!”
Good day, colonists!
Here comes the update 0.8! We put a lot of effort into the development of the Colonies Online, and this update lays an important foundation on the way to the final incarnation of the game – a persistent universe where players have all the tools to become a true space colonists!
Attention! When the game starts, not from under Steam may be problems displaying the cursor. Run the application as an administrator to resolve this issue.
List of changes:
Resources
We have added resource gathering to the game. Now here are three types of resources: minerals, crystals and polymers. Within these types we’ve implemented a variety of resources that you can extract. Resources are divided into common and rare - common ones you can usually find in large quantities, but rare will be more difficult to locate, and you can’t extract much of them in one place.
Full list of added resources and their gradation of rareness you can read on our forum: http://colonies-online.com/en/forums/topic?id=288.
To start mining resources, you will need the following things:
- Resource digger - portable disposable device with limited amount of uses, which you can use for sampling soil for the presence of minerals. There are three types of diggers - one for each resource type. Important note: gather rare resources with this device, using mine to extract small amount of recourses is unprofitable!;
- Resource mine - construct, designed for automatic large-scale resource extraction. Mines are also divided into three types according to resources they can extract. Don’t forget that you will need power generators for mines to work;
Currently you can sell resources to vendors, but we recommend to reserve a part of them for yourself - in the next major content patch they will come very handy (shh, we did not say anything to you).
Turrets
Now defensive turrets require energy to work, so you need to have in mind that a power generator now is a must to protect your facility.
The character's health
The rate of character's life regeneration has been highly reduced.
Added the chance to get a non-regenerable wounds when monsters inflict damage directly to your healthbar. To replenish your health just visit a medic on the outpost of the first planet.
Energy shields for the characters
There is a new way for colonists to protect their precious health - an energy shield! Purchase one of these on the outpost of the first planet, but also do not forget to buy some quark batteries to power your shield;
Bug fixes, major game optimization
Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!
Attention! Temporarely disabled support of Windows XP.