Hi Scavs! Update 0.9.0 is now live.
Update 0.9.0
Happy Day after Pie day guys!
Hopefully everyone stateside had some turkey and got to spend some time with the fam. And folks in other countries, we hope you guys had a good day too!
Our latest update adds the bar which is a nice way to get to know the citizens on both sides of the frontlines. Eurasia is absent because their faction can track them so they'd be listed as awol and blown up to be re-processed. But don't worry there will be another way in the future to catch up with them.
Lost Angels also received a Nightshift, with tons of Eurasia kill teams roaming the dead tributaries of the city. Toothy has also been spotted in the AO, so listen closely for the screams.
We also added a new weapon and it has some pro's and con's and we can't wait to see what strategies you guys come up with. It's a "Front-Liner" weapon, so that means the latest and greatest from Europa, and it's built to slow-down heavy infantry. Ammo must be crafted so use it wisely.
Stay safe out there scavs! Don't die for nothing!
-Fundog Out
Please see the below list of improvements, bug fixes, and newly added features.
THE BAR
This update includes the ability to manufacture a bar, upgrade it, learn stories from patrons, and ultimately earn a special reward…
Overview
At a certain point a bartender will appear in your Innards near the Innards Upgrade Station (on the path to your Personal Quarters).
Once he appears, talk to him to learn more about how to acquire the bar.
Once built, the bar is accessed via the same travel drone that takes you to the shooting range
You must upgrade the Bar and stock it with alcohol to attract patrons. Each patron will have a favorite type of booze. See if you can attract them and give them what they are asking for.
Once you have max trust from all patrons you can return to the bartender and he will have something special for you…
TUNING ADJUSTMENTS / IMPROVEMENTS
BAR
Added the Bar Innards Upgrade and its related elements (quests, patrons, bartender, rewards).
Expanded the dialogue system to allow player-donation of items to specific NPCs in the bar.
PLAYER SYSTEMS
Reviving an ally should be easier / have higher priority than nearby loot objects if there is overlap.
Aiming in 3rd person while using Scav Girl now has a better camera / won’t cause the character to block the camera as much.
The dead zone for the control-pad controlled cursor has been made bigger, helping reduce drifting cursors.
Various improvements to Scav Girl’s animations (jog, etc.)
HUD fade (if enabled) will now display the HUD if a quest has status that updates.
There is now an option for “hard core” mode which disables all awareness HUD elements.
TUNNELS / REGIONS
Exiting a tunnel into a region now has a chance of randomly placing the team at one of the entry points vs. spawning them at the same entry point each time.
Adjusted the spacing of the extraction points in many levels so they aren’t right on top of each other.
PERF / OPTIMIZATION
Various optimizations on physics data to improve performance.
Various optimizations to memory allocations for enemy states / senses.
AUDIO
Multiple attenuation improvements for audio.
ENEMY AI
Improved / adjusted the vision sensors for the Eururskan Mech
BUG FIXES
ENEMY AI
Fixes for cases where AI would die and not collapse to ragdoll.
Fixes for mechs becoming “ghosts” after being sync-killed (becoming invisible and continuing to attack).
Turrets no longer track and fire at stunned AI.
Fixed a rare crash that could occur during a sync kill.
Fixed an issue where players could mantle over some enemy AI.
Improvements to enemy spawning in the tunnels to prevent unintended spawning / respawning.
PLAYER SYSTEMS
Repaired issue where players might hear burning audio if one of the other players was on fire.
Fixed an issue where Scavs could sometimes spawn in the downed state in levels like Frozen Swamp.
Fixed an issue where all railgun parts could be equipped by a single Scav.
Fixed an issue where containers that had been previously opened would loot slower on additional openings.
Fixed issue where reloading while using a control pad wouldn’t always correctly bring the player back to 3rd person.
Fixed an issue where mid-air mantles could send the player flying up into the air or fail.
MISC
Fixed a case where the Scav intro cinema in the Innards could end w/ the camera stuck in the Scav’s chest.
Fixed some weapon upgrades having a temp UI icon.
Fixed quest “Armor Harvest” giving the incorrect faction rep reward.
Various collision fixes for dropped loot that would sometimes not collide correctly.
Fixes to loot containers to ensure they aren’t flagged as opened before anyone actually opens them.
The option to return to the innards from the pause menu has been removed when in the Bar or the Shooting Range. Use the lift to return when in these locations.
