Hi Scavs! Hotfix 0.8.3 is now live. Please see the below list of improvements, bug fixes, and newly added features.
Update 8.3
TUNING ADJUSTMENTS / IMPROVEMENTS
The detection for drone sync kills has been improved to help prevent sync kills thru walls.
All Innards customization EXCEPT for hiring water bots has been augmented to use manufacturing items vs. just cash. This will NOT impact any already installed innards objects. It will only impact ones that an individual player has not yet acquired.
Tombstones now only expire on the following conditions:
They time out (enough time passes and the player doesn’t collect them).
The player dies before collecting the tombstone (which creates a new tombstone).
Vaulting / mantling tuning (including fixes to Gunhead not vaulting some railings in the tunnels).
BUG FIXES
Faction scores are not changed by activities in the tunnels. Scores are also properly adjusted in the regions.
Extra checks to prevent players from falling thru terrain during a ragdoll event (stun, knockdown, etc.).
An edge case where drones could sync kill a downed or dead player has been addressed.
The drone state pre-sync kill (animation and audio) now replicates correctly and should be seen / heard by all players in multiplayer.
Work to prevent / fix issues with tombstones floating in the air in the tunnels has been implemented.
The personal quarters effects should now properly work for the owning player in a multiplayer game (meaning if you have the buff and join another player’s game, the buff will still work).
If a new player aborts training in the training tunnel, the game will now properly detect that they skipped training & the main menu will show “go to innards” vs “begin training”.
The alternate key for firing Gunhead’s head weapon now works as a client.
Specific narrow pipes should be less slippery when jumped on / landed on in the tunnels.
Scav mules should no longer offload their inventory on extracts or checkpoint saves (meaning their inventory carries on thru the journey).
Fixed issue where lift out of shooting range back to the Innards could not function properly in some situations.
If containers that need to be opened to loot (like the backpacks from dead soldiers) fall onto moving lifts, they now teleport somewhere nearby NOT on a lift.
