Hi Scavs! Hotfix 0.6.02 is now live. Please see below for details!
Regions
Babel: Plugged / sealed some holes in collision where players or enemy AI could fall thru into unintended areas
Babel: fixed issue where an enemy chopper could spawn right in the player’s view
Babel: moved some water barrel pickups that were not reachable by the players
Ashen: adjusted some of the enemy spawns in some of the scenarios
Frozen: fixed some of the visibility logic for quest actions so that they replicate properly
Players
Players can now interrupt reload with a weapon switch. If the reload is interrupted the magazine will not fill (you will have to re-attempt the reload and not interrupt it) That's for you Killpo!
Fixed issue where using a consumable (health kit, etc.) could accidentally consume more than 1 per button press
Addressed an issue where the player character would occasionally not properly reorient itself after a knockdown
Addressed issue where players could become stuck inside mesh after a knockdown
Addressed issue where player character meshes could become unnaturally stretched during a knockdown
Adjusted facial joint rigging on some characters
Enemy AI
MULTIPLE: Adjusted the vision orientation sockets on some soldiers that were incorrect
MULTIPLE: Fixed some AI that would just show “HOSTILE” vs the enemy’s name if they were marked by a player
Kotleta: Fixed issue where Kotleta could spawn right in a player’s vision
Kotleta: Fixed issue where Kotleta would try to use the incorrect navmesh, resulting in it being stuck and / or not being able to reach its destination
Kotleta: Improved the dash mechanic so that the enemy doesn’t try to dash if it can’t reach its target
Snipers: Overhauled the sniper behavior trees to be more overwatch based
Large AI (mechs, etc.): Several fixes for larger units becoming stuck when moving.
NOTE: There are still instances where they can become stuck, but its much improved
Misc
Fixed issue where weapon customization presets would not correctly work.
NOTE: this fix resulted in a need to delete all pre 6.2 weapon customization presets. You will need to recreate your presets.
Addressed some loot containers that were not populated with the intended items
Fixed issue where Innards vendor interaction bindings could be incorrect
Fixed issue where some button inputs were unintentionally disabled in the Innards menus
Fixed issue where manufacturing a distraction grenade would result in the wrong grenade type being added to the player inventory
Adjusted the shotgun damage falloff (distance)
