Early Access Update v0.0.3 Patch Notes!
New Stuff,
- New item, Headlamp found at points of interest. Default keybind is set to [T]
- New text to show that water is dirty or clean for drinking and filling bottle.
- New animation for filling bottle at any water source.
- New popup to show bottle status when using inventory.
Fixes,
- Fixed, Some animal sounds could be heard underwater.
- Fixed, Animals kept spawning blood pools after death.
- Fixed, Some bush sounds could be heard underwater.
- Fixed, Blood pools rendering over incorrect objects.
- Fixed, Some areas and objects rendering when the player is not nearby.
- Fixed, Removing pot from campfire occasionally did not hide water visuals.
- Fixed, Water holder rendering dirty water when filled with clean water.
- Fixed, Filling bottle from water holder provided dirty water even when stored water was clean.
- Fixed, Menu scroll sound playing when not using a slider in menus.
- Fixed, player could fill bottle when bottle was already full.
- Fixed, Filling water bottle not always working.
- Fixed, Collecting rope on full inventory did not drop new item on the ground.
Changes,
- Significantly increased spawn rates for all passive animals and some hostile animals.
- The basic foundation is now automatically equipped when selecting the foundation blueprint.
- Body notification popup will now flash red when first appearing to draw player attention.
- Increased body notification popup sound volume.
- Players now have to find the headlamp whereas they previously started with it equipped.
- Modified some points of interest.
- Canned food will now provide a lot more protein and fats to help players survive the first few days.
- Basic meat will now provide a lot more protein and fats.
- Increase chance for fruit to spawn on random fruit plants. (Crop grown plants remain the same.)
- Removed lantern mesh from workbenches to avoid confusion.