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Update 1 Released

Update 1

The update should be going live on Steam for people any moment. Below is a list of changes that have gone into the build.

Changelist

  • Shadows added (varying quality in Options)
  • Options Menu added. Limited options at the moment but we'd like to hear what kind of things you'd like toggleable that we're missing or didn't think of over in the Feedback thread.
  • Immediate Mode. You can enable Immediate Mode to disable animations and have units perform all movement/actions instantly to play through levels quicker.
  • Hot Seat Multiplayer. Online MP will come but we're just 4 guys and we'd like to get some kind of MP in your hands to get some feedback on maps/mechanics. Currently all Levy and Light units unlocked for it as well as 3 maps available for it.
  • 3 Multiplayer maps (Small, Medium, Large)
  • Combat Window improved. This now shows more details of what is impacting combat, to make it really clear what you're getting in a specific fight. Hold Shift to mouse over and see tooltip break downs of all the modifiers.
  • Added confirmation menus to remind players if they have deploy points to spend or units that can still act.
  • Unit Tooltips improved with more details, better look
  • Enemies in battle more clear with border around the icon to indicate enemies
  • Units hiding in trees no longer hide again when they reveal themselves
  • Halberd Special no longer hits Allies! :D
  • Lots of bug fixes in the combat code
  • MOAR bug fixes than we can remember, probably still more bugs though

We've also created a Known Issues thread here

Here's a list of major things we'd like to get in for Update 2 in 2 weeks time.

  • AI Performance fixes
  • AI Improvements (decisions, aggression)
  • 3 more SP Missions