Developer postOriginal post (opens in a new tab)

11/3/2014 Update...

Wow, this past month has been a bit of a whirlwind.

As you can probably see by now we're rebranding the game to "The Battle of Sol". This slight name change was done to further separate us from the original game. Why?

A couple of reasons but the primary one is that people were getting confused between the two. Hopefully, as word spreads this will slowly change.

So what's new in this update?

- Missions 3 and 6 have been completely overhauled.
- UCS Capital Ships are larger.
- Lots of balancing and bug-fixes.
- Fleet mode has been completely overhauled. Players now truly command a fleet a ships as you jump from sector-to-sector in search of fuel and salvage. We've incorporated a 3rd person (ship?) camera and you can now issue orders to your various ships to attack, launch fighters, repair, etc. Our goal for Fleet mode is to offer a very different, more systemic experience from the main campaign. Please check it out and offer as much feedback as you can. The mode still needs a fair bit of work but what's there should be enough to get a good sense of what we're aiming for.

As always please use the forums to let us know of any issues you run into and, of course, feedback everything that has changed!

Bit Planet Games