Hey Everyone,
We just posted a fairly sizable update that includes a variety of improvements and enhancements.
Here are the build notes:
- Increased size of targeting reticle when using a gamepad. This has made gameplay with a gamepad much better.
- The Hades space-fighter now has two different missile types based on whether you fired a homing or dummy missile. The homing missile moves significantly slower, lasts longer, but has a higher damage output. The dummy missile moves much faster, has a short lifetime, but has a weak damage output.
- We completely revamped the Pluto environments due to an environment crash we were getting when running the game on NVIDIA's upcoming Shield console. We drastically simplified the space station while, I think, making it look cooler.
- We cut the ETS transfer energy between systems due to it being a rather superfluous feature. Players tended to just use the ETS regen system to manage their energy systems. We also changed how players interacted with ETS regen. The first training mission has been adjusted to account for these changes.
- Tons of bug fixes, mission tweaks, and game balancing.
Unfortunately, we weren't able to get to Achievements due to our focus on the bugs and the Android build. We expect to get them done within the next two weeks though.
Chris