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Part 1 of September 2014 massive update!

Hey everyone...

Today we're releasing part 1 of this month's massive update.

Build notes:

Major Features

- Based on feedback we've changed Slide to what we're now calling Strafe and, furthermore, made it a toggle. When Strafe is activated throttle is turned off but you now can use manual thrusters to move left, right, up and down. We want your feedback on this new system!

- 2 new missions! Our missions now feature persistent ship system (meaning health and even which ships lived or died is kept track of - and may or may not appear in future missions!). Also, some missions now feature multiple maps!

- New pilot-able ship! We're adding missions that have you playing for our antagonists, the Children of Dawn! These set of missions actually are tightly integrated into the main story and allows everyone to get to know the enemy faction a little bit better. Players pilot the COD Fighter. We're still working on the cockpit and HUD UI so this stuff is very much WIP. However, the ship's handling and weapon systems are very different from the UCS ship you were piloting.

- Lots of misc. balance stuff. Most every mission has been heavily tweaked (and this will continue during EA).

- New Orders system! This system doesn't become available until Mission 03 but when it does you'll be able to give orders to your Wingman!

- So many bugs and/or polish stuff!

We'll probably do a couple of more minor updates between now and when we release Part 2 of this month's massive update - the open world module!

As always feedback is definitely needed and welcomed with open arms!

Chris