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Star Ruler 2 Update - December 18th

A new Star Ruler 2 update is about to hit your computer at relativistic velocities, do not attempt to adjust the picture. As always, read about some of the highlights here, or scroll down for a full detailed changelog.

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Steam Workshop and the Mod Editor

Star Ruler 2 now has full support for mods and the steam workshop! Simply subscribe to your favourite mods in the workshop and you'll be able to enable them in-game for direct use.

To help along anyone who wants to mod the game, we've also developed an extensive Mod Editor. The mod editor lets you easily create and edit mods, upload them to the workshop, and has tools for editing the game's many types of data files.

Planet Surface Improvements

Along with improvements to the graphics of the planet's surface, we've also added a few new buildings for you to place. The build and maintenance costs of certain buildings is now affected by which biome you place them on as well, so be sure to check out which buildings go best where!

Shields

The research grid now includes Shields for you to unlock and equip your ships with. Shields cost a lot of power to operate, but their regeneration can absorb quite a bit of damage.

Full Changelog

Added

  • Added vsync and antialiasing options.
  • Added Steam Workshop Support!
  • Added in-game tool to edit many types of game data files.
  • You may enable your various installed mods.
  • Added news pane to the main menu.
  • Added temporary-final art for all weapons.
  • Gave more buildings better/more distinct temp art.
  • Added new music track.
  • Added Shield Generators.
  • Added new buildings: Warehouse, Metropolis, Megacity, Refinery.
  • Commerce Stations now have 4 abilities, one of which can be used every 3 minutes to purchase some bulk influence, energy, research or labor with money.
  • Outposts now protect their system from capture and generate and use empire defense to create support ships.

Changed

  • Planet surfaces in planet management screen have been redone.
  • Planets switch to icon view further away.
  • Portraits and flags can now be added to the game without editing data files.
  • Influence sites (e.g. Mall) can be played when only one empire or team exists.
  • Destroyed ships now spray some graphical debris.

Balanced

  • Building in oceans or on volcanic lands increases the cost of construction.
  • Civilians expand more slowly through oceans, volcanic lands, and ice.
  • Tweaked cost and effect of some technologies.
  • Generally reduced amount of HP given from tech to prevent combat from slowing to a crawl.
  • Various structures are cheaper to build on specific biomes.
  • Building ships on orbital shipyards is now 20% cheaper in build cost than on planets.

Fixed

  • Music volume would significantly change from the menu to the game.
  • Fixed graphics memory corruption during loading periods.
  • Numerous small fixes and usability improvements.
  • Various bugs that affected modders.
  • Images with specific widths would appear greyed/striped, and could cause crashes.