Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!
Gameplay:
-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).
-Increased noise from the yell command.
QOL:
-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).
-The "highest class win" section in score now reads "highest ascension class win", as it was causing confusion.
Bugfixes:
-Fixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).
-Fixed a bug where the main menu music would not play when exiting from game.
-Fixed a bug where stepping on a trap with extra move actions would softlock.
-Fixed a bug where monsters could not smell you through passageways.
-Fixed(?) an issue where weapons could be spawned with negative quality.
