Shadowed's latest patch brings the forest rework! It's still a hellish place filled with beasts, but at least there's now a bit more variety!
Something else to note, there was a bug that was stopping enemies with high movespeed from actually moving and attacking on the same turn. It's also possible that it was causing other movement-related issues (such as getting stuck in places) as well. I usually wouldn't mention a bugfix here, but thanks to this being fixed, many enemies are substantially more dangerous now than they were before. I knew about this bug for a long time, but since one of the new events involves having to run away from dangerous monsters, I recently investigated it again and was able to fix it. It may be a bit of a bump in difficulty, but things were always meant to be this way. Let me know if you think that certain monsters are too unfair after this change.
Gameplay:
-Added a new food item, eggs. They are a cheap, medium-healing food.
-Revamped the forest levels. They now include clearings with a chance of events, most of which are new!
-New events include:
--Nests where you can find eggs
--A forge where you can upgrade a weapon(!)
--The "oni party". You can get sake and EXP here, but it may not be as easy as it seems...
--The full moon (very pretty)
--The suspiciously amazing weapon that's just sitting there, just take it!
--The graveyard(also has loot, but watch out for ghosts!)
--Regular shrines can spawn here also.
-Note however, that a lot of these events are somewhat rare. But I think that this will help keep repetitions of the first few levels more interesting in the long run.
-Additionally, randomly placed loot in forests is rarer, and there are fewer monsters there overall. The chance of events should help balance these things out though, and make the forest levels a bit less brutal and more fun to explore.
-Some new enemies have been added, although they are just more low-level beasts for the forest. Again though, this should help with earlygame variety (tired of dogs and cats yet?).
-Honey is now rarer, as bears only spawn in forest clearings now. Its sell price has gone up to reflect this.
-Added graphics for the drunk oni event, scribe station event, and ninja workshop event.
-Slightly nerfed the Akaname and Centipede larva's poisons.
-Adjusted the Ronin so he starts with 3 curing pills always. Took away a dried fish to compensate.
-Stealing from the wealth shrine gives less gold and is now a bit more dangerous.
QOL:
-Updated the "holding dual weapon" warning messages to "holding 2-hand weapon"
-Updated the message in the key remap window to better explain certain issues and behaviors.
-Entering a build name/character name will now automatically highlight the text for easier deletion.
-Can now exit the map screen by pressing enter.
-Changed the color of the stairs so they will stand out on the minimap more compared to other interactibles.
-Your character now turns yellow when below 70% HP.
-Fixed some more typos.
Bugfixes:
-Fixed minor issues with scrolling through start menus
-Fixed the aforementioned monster movement bug
-Fixed a bug where the thirsty oni event would say you had the war oath perk when you did not
-Fixed an issue where equipped armours would not automatically apply their effects if using a saved build(causing things like the Shinobi's visstealth to be 2)
-Fixed an issue where certain enemies spawned through events would attack themselves if confused
Stay tuned, the garden rework is on the way next!
