Hi all, this is one of the biggest hotfixes I have ever pushed. I hope that most of your issues have been resolved with this one! Happy Holidays!
UPDATES
- Added a monitor at the Burger Shop that gives a quick rundown about the winter event and where to get cookies.
- Added a Suit Charger inside Krampus’s Capin and another outside the Greed Who Stole Christmas building.
- Doors now have disabled collision while they are open. There were lots of issues with collision pushing players or causing them to hitch when opening them, mostly when dealing with doors that swing rather than slide. However, be mindful that this gives AI a bigger window of time to reach you when attempting to close doors on them!
- Securitty Droids now have a 20% chance of dropping their gun “Blaster” which sells for 30 quota. With this, the droid damage has been buffed to compensate due to the fact that they respawn which could make them very profitable.
- Undead Skeletons have also increased their drop chance for the cutlass from 5% to 20% and the value of the cutlass has reduced from 40 to 30. Sense they are more profitable, their health and damage has slightly increased to compensate.
- Players that die and auto re-spawn at the end of a night shift now respawn with 100 health rather than full health. This is the same as being revived with the Medical Generator.
- All weapons now display Damage/Short Info descriptions below their name. This is a nice Quality of life that can be especially useful for new players or finding new weapons such as the “Baguette”.
- Scanning a Life Form now displays a helpful text that new info is available in Sketchy’s Data. This can be very helpful for new players who don’t realize Sketchy’s Data contains valuable info such as weaknesses.
- Reduced the base damage of lasers in Krampus’s House from 100 to 50. While I want the house to be challenging, I also understand that this location contains the most cookies and I would like it to be more accessible.
- The Snow Beast distance requirement to begin attacking has been reduced (previously needed to be obnoxiously close to targets before beginning to attack).
- Rearranged the location of Winter Whackers and the Krampus Booth to make them pop out more when exiting the ship.
- Added more spawn areas for gathering materials on Port Glacial.
- The Animal Skull spawn location is now randomly scattered around the wolf den area rather than the same spot every time.
- The wolf den area has been slightly expanded to give it more exploration, especially sense the animal skull and wolves live in that designated area of the map (there were a few wolves that randomly spawned on the opposite site but have been removed).
- I’ve also added more access crate spawners to the wolf den area which will help make the map more profitable.
- Reduced the base damage of lasers from 100 to 80 and the amount of damage scaled by lasers per quota (this will make lasers a bit less penalizing at lower quotas).
- Updated the Evil Snowman’s Lifeform weakness to include when it becomes active. Scanning the snowman will also provide an additional tip.
- The Evil snowman no longer displays its health bar when it is not active.
- Removed player Collison from the Whackable Wracks.
FIXES
- Fixed an issue where items were not saving to the ship properly.
- Fixed an issue where the Item Replenisher was missing from the New Map – Port Glacial
- Fixed an issue where picking up animal skull turns into gingerbread.
- Fixed an issue where turning in the Lantern was counting as a toy train.
- Fixed an issue where the panel interaction for the train to level 2 was unlocked by default.
- Fixed an issue where the map name for the hint to find the new Wolf Plush was incorrect.
- Fixed various melee weapon holding animations for all player skins as they were not orientated properly in the player’s hands.
- Fixed an issue where Winter Misc items won from the claw machine would show incorrect icons in the popup message.
- Fixed an issue where the Arctic Wolf Corpse was displaying the value for werewolves. The intended price is 70 quota.
- Fixed an issue where the Snow Beast was not replicating its death state properly.
- Fixed an issue where the santa hat was clipping into the screen when swimming with certain player models.
- Fixed an area where players can walk underneath Krampus’s Cabin.
- Fixed an issue causing items to phase through the floor in Krampus’s Cabin (be sure to let me know if it happens again).
- Fixed an issue where the Elevator Lift leading to Mount Crumpit was not allowing items to be placed onto it preventing them from attaching to the elevator when it begins moving.
- Fixed areas in the Greed Who Stole Christmas room where players could cheese the fight.
- Fixed an issue where the automatic doors would open/close inconsistently.
- Fixed an issue where the Evil Snowman was not disabling its combat state when Night Shift Ended.
- Fixed an issue with AI LOS logic that was causing some enemies to leave combat at unexpected times.
- Fixed an issue where Elizabeth and Christmas Elf were not adding/removing quota value correctly if dropped due to a possession while in the ship.
- Fixed an issue where Christmas Elf was only counting as 100 quota rather than 150.
- Fixed an issue where ragdoll wasn’t showing the cosmetic accessories attached to the Winter Skins.
- Fixed an issue where player corpses for the Winter player skins appeared as a Halloween skeleton.
- Fixed an issue with the keychain location on pickaxe.
- Fixed an issue where the Sketchy presents were not playing audio on clients.
- Fixed an issue where player corpses would sometimes not display the correct color variation of the currently equipped skin.
- Fixed an issue where players would get stuck in A-Pose too far away from other players.
- Fixed an issue where players that die too far away from other players do not spectate and are instead stuck viewing their own perspective.
- Fixed an issue where players that die too far away from other players would see the player they are spectating move around in A-Pose.
