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4.3.2 Open Beta is now on stellaris_test [checksum 171a]

Hello everyone!

A small number of changes have just been pushed to the stellaris_test beta branch on Steam.

4.3.2 Open Beta Release Notes

Improvement

  • Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system

Balance

  • Halved the Empire Size penalty from colonies for Wilderness

  • Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%

Bugfix

  • The Aberrant Dimensional Portal glows with an orange light

  • The Vehement Dimensional Portal glows with a green light

  • Renamed the Infernal species to Thermophile while in game

  • Fixes bug when AI generates space fauna designs that doesn't have weapon components

  • Reordered the music tracks in the original soundtrack and corrected the steam playlist

Stability and Performance

  • Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.

  • Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.

Modding

  • Spinner UI element do now have a null object to avoid crashing if not found

  • OverlappingElementsBox UI element do now have a null object to avoid crashing if not found

  • ListBox UI element do now have a null object to avoid crashing if not found

  • Fixed issue with SmoothListBox UI element not using null object properly and thus may crash

Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.

Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.

Have fun over the weekend!