Potential bug fixes:
- Editor saves even when audio is implemented first
- Fixed leaderboard breaking with no apparent cause
- Fixed Main level selection breaking when reloading scenes
- Input boxes cursors no longer flash when not selected
- Fixed gravity issues when turning into any direction
- Fixed particle emitter particle's transparency
- Fixed walljumps "launching character downwards" with no apparent cause
Changes:
- Player camera now has a max angle of -50, 50 degrees
- Upon spawning, camera is angled downwards at 14 degrees
- Minimum player camera zoom is now 3 units
- Added decals blocks, which allow you to display custom images in your level
- Added trigger blocks, which allow you to use a tell if a player is within a certain region or not
- Added black orbs, which cancels your current gravity and set it as the highest
- Added camera control blocks, which allow you to make basic custom camera controls
- Removed camera controls in Lua scripts for now
- Removed getting object's position and rotation in Lua scripts for now
- Snapping increments save inbetween sessions
- Code settings console now displays any potential errors in your Lua script
- Added a few new basic materials: "Glow Cross", "Glow Square", "Grid", "Line Grid"
- Added a few new liquid materials: "Flowing Plastic", "Flowing Gradient", "Flowing Lava"
- Liquid materials now glow brighter
- Particles are now presimulated upon entering a level
- Added a "Cast Shadows" property to the Collision & Visibility component
- Changed the main starter level
- There is now a "clone level button" which allows you to clone your level inside of the game
- Added an option to make material's texture in global or local space
There will be more features coming in the future such as: custom materials, level comment section, more exciting main levels, and more to come! Enjoy.
