Recently, we're developing new content. It took a lot of time, so we didn't make an update last 2 weeks. It's very hard to keep weekly updating frequency that we 2 men do it in spare time. But the good side is having a job makes no pressure in life. So there will be absolutely no problem to stick on this game. No matter what kind of evaluation we get, we are still quite satisfied with what we have done. Someone said, it's not good to self-entertaining for game developers. But I think, if we can not entertain ourselves
, how could we entertain others? We have been doing this for such a long time and always happy. Especially a large part of new game content will be finished soon. That still thrills me.
The new content are under testing, and it will be released next week. The game version will be update to 0.2.0 from 0.1.17.
[New Unit: Scout]
This update will release a brand new unit: Scout.

Scouts are very good at recon. They have explosive attack power, and safer range attack ability.
-Stealth: Can not be seen by enemies directly, and gives scout burst attack power.

-Throwing Knife: Except for melee attack, scout has a 2-grid range attack which can launch after moving. Safer but lesser damage.

-View Range: Up to 4 default view range makes scout being "a good scout".
-Landscape Adaption: Consumes lesser move power on complex landscape, can move onto Giant Rock landscape.

And of course, there will be new abilities and new equipments.


[New Level Theme]
Also there will be new level and landscape.
-Scout Theme Levels: Try to challenge those invisible opponents.

-Brawl: New level form that follows the design language of "Scattering". Our and enemies' units are scattered on the map at beginning, trying to take the Fountain in map center.

-Swamp: New landscape. Units can pass through it quickly. If they stay on it, their move power will decrease a lot on next round, but can gain some extra attack power.


In addition, scout heroes, relics are under developing, and will be released in future.
