Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where bow armor pen was not showing in the stat sheet.
- Fixed an issue where bleed damage was calculating before armor reduction when caused by an ability specifically(ie rock blast).
- Fixed an issue where players would spawn in off world when going from tutorial or leaving the tutorial.
- Fixed an issue when starting up a portal, it could cause a crash.
- Fixed an issue where phantom was not considered rare.
- Fixed an issue where Lothric's defender was not spawning.
- Fixed an issue where some destructible items had a collision box visible.
- Fixed an issue where Lothric's blades did not have the proper mesh.
- Fixed an issue where bows were not receiving different materials(colors).
- Fixed an issue where the cultist demons (wanted quest) were spawning with mage gear equipped.
- Fixed an issue where stone golems would lay upside-down when stunned.
- Fixed an issue where player summons would not attack wildlife
- Fixed an issue where professions Herb Knowledge and Harvest were displaying text for mining when above Rank 1 passives.
New:
- Added passive NPC guards to Brightwood.
- Added village structure in elven city(buildings/lights/pathing)
- Added new enemy type "Satyr"
- Added the ability for arrows to destroy destructible objects.
- Added the ability for mage "bolt" spells to destroy destructible objects.
- Increased the destructive force of melee weapons by 2xs.
- Added the ability for mage "Meteor" type spells to destroy destructible objects.
- Added the ability for mage "tick/placed" type spells to destroy destructible objects.
- Added the ability to "randomize" general NPC's that will begin filling out city areas.
- Added NPCs in Eryndor Castle's bridge.
- Added the ability to have enemies not roam from their start location (ie bosses/rares).
- Father, Gareth, and Xyron no longer roam from their spawns.
- Bartrem no longer roams from his spawn, his spawn location has also been updated.
- The butcher no longer roams from his spawn, his spawn location has been updated to no longer aggro through door.