Fixes:
- Fixed Father Voidstriker's MH/OH drops not reflecting axes.
- Fixed an issue where crit chance in one handed tree was not storing properly, causing a loss of talent points when respecing.
- Fixed an issue where Viper (bandit boss) was not equipping weapons when getting within melee range.
- Fixed an issue where placed spells would be placed at the initial click, not where the placement ended up at the time the spell cast finished.
New:
- Added an emissive color to "hidden" attributes throughout the world.
- Added brutal strike to bandit warriors on Heroic difficulty.
- Added Lacerate to bandit rogues/rangers on Heroic difficulty.
- Added Rupture to bandit rogues/rangers on Heroic difficulty.
- Added Poison Shot to bandit rangers on Heroic difficulty.
- Added Rupture to Thief Rogues/Rangers on normal difficulty and above.
- Added Lacerate to Thief Rogues/Rangers on normal difficulty and above.
- Added Barbed Shot to Thief Rangers on normal difficulty and above.
- Added Flaming Shot to Thief Rangers on normal difficulty and above.
- Added Poison Blade to Thief Rogues on heroic difficulty.
- Added brutal plague to Thief Rogues on heroic difficulty.
- Added hail of poison arrows to Thief Rangers on heroic difficulty.
- Added 2 more chances of getting a strength bandit boss in first bandit camp (strength users don't have as many farmable options early game).
- Increased Phantom's base HP from 2500 to 3500.
- Increased Phantom's base dexterity from 130 to 200.
- Added Lacerate to Phantom's available abilities.
- Added Rupture to Phantom's available abilities.
- Removed Ice strike from skeletal warriors/rogues/rangers on normal difficulty.
- Removed Raging spikes from skeletal warriors/rogues/rangers.
- Added brutal strike to skeletal warriors on heroic difficulty.
- Set standard skeleton's armor to 0 (make them seem brittle).
- Added Brutal Plague to skeletal rogues on heroic difficulty.
- Added Toxid Devastation to rogues on heroic difficulty.
- Added Poison shot to skeletal rangers on heroic difficulty.
- Added Hail of Poison Arrows on heroic difficulty.
- Added green blood for skeletons.
- Changed skeleton rogue daggers to deal poison damage.
- Changed Malikaroth Skeleton rogue to use daggers and deal poison damage.
- Removed Ice strike from Malikaroth's skeletal warriors/rogues/rangers on normal difficulty.
- Removed Raging spikes from Malikaroth's skeletal warriors/rogues/rangers on normal difficulty.
- Added Brutal Plague to Malikaroth's skeletal rogues on heroic difficulty.
- Added Toxic Devastation to Malikaroth's skeletal rogues on heroic difficulty.
- Added brutal strike to Malikaroth's skeletal warriors on heroic difficulty.
- Added Flame Strike to Exiled Warriors/Brawlers/Tanks on normal difficulty and higher.
- Added Imbue weapon fire to Exiled Warriors/Brawlers/Tanks on normal difficulty and higher.
- Added Scorching Blow to Exiled Warriors/Brawlers/Tanks on normal difficulty and higher.
- Changed Exiled Rogue daggers to deal fire damage.
- Added Crippling Strike to Exiled Rogues/Rangers on normal difficulty and higher.
- Added Lacerate to Exiled Rogues/Rangers on normal difficulty and higher.
- Added Rupture to Exiled Rogues/Rangers on normal difficulty and higher.
- Added Fire Blast to Exiled Warriors/Brawlers/Tanks on heroic difficulty.
- Added Blade Dance to Exiled Rogues/Rangers on heroic difficulty.
- Added Concussive Shot to Exiled Rangers on heroic difficulty.
- Buffed Comet rank 1 to 45x's intellect up from 30.
- Buffed Comet rank 2 to 65x's intellect up from 55.
