Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where rolling was causing frames to drop, as it was effectively trying to destroy objects while rolling every frame. We've toned back the tick rate for destroying objects while rolling. This should give a big performance increase while rolling.
New:
- Enemies will now destroy destructibles when they interact with them. This should prevent them from getting stuck.
- Added new AI logic where AI can now run towards the player even if the player is not in a "navigable" area. For instance, on steeper hills/slopes, AI would not run after the player and get "Stuck". There are still some instances where enemies will get stuck on objects, but it should feel much better.
- Added new AI logic where the AI does not always "Strafe" while running around objects to get to the player. Previously, they would stay completely fixated on the player and it looked quite robotic. The AI will now turn the direction they're running, while their head will be fixated on the player. This should look and feel much better than before.