Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where arrows would fly off to the side if enemies were too close. (please let us know if this is still an issue if some scenarios).
- Fixed an issue where item loot text color would not update if players were already inside of it when dropped.
- Fixed an issue where cloth/ability patterns were not updating color of loot.
- Fixed an issue where enemies with shadowstep would slow walk after using it, if they used it immediately after entering combat.
- Fixed an issue where Armor Penetration in stat sheet was 0.
New:
- Adjusted skylight color based on global illumination settings.
- Adjusted sun light intensity based on global illumination settings.
- Increased the size of projectile spells collision by 50%. This is to help players hit enemies a little easier. This may impact casting around corners, so we'll keep an eye on it.
- Updated crafting station to check if player is overlapping after closing crafting widget, this will allow the interact option to reappear without having to leave the vicinity of the crafting station and return to get the interaction option back.
- Removed Divine stones from boss loot tables.
- Added Divine stones to a separate loot chance (similar to cloth) for bosses.
- Removed fluff from boss drop tables(divine stones). This means you're guaranteed at least one piece of loot from a boss.
- Bosses now drop 1-2 pieces of loot by default, with a 20% chance to get the 2nd. Heroic adds one piece.
- These changes are intended to make bosses feel more rewarding more of the time, instead of huge swings of lots of loot, or only getting divine stones. At the same time, we want to make sure that "too" much loot is not always dropping from bosses.
- Reduced the amount of crit on rare drop table items rank 5. We want to reign in the amount of crit available, as a lot of builds are critting much more than intended.
- Increased the amount of quality common, uncommon, rare, epic, and legendary weapons can roll. All of these can now roll additional 40% increased damage, while legendary is 50%. Mythical are always 20% increase, and Unique are always 50% increase.
Updated Item tooltips
- Overhauled the look/feel to give more space for additional information.
- Added separators between each section to help readability.
- Added actual scaled base damage based on current stats/flat damage increases.
- Updated verbiage for some of the tertiaries.
- Added the Damage Quality to be visible via tooltip.