Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where melee mobs with a ranged melee ability (to attack players at ranged) would not check if they could cast this ability unless they reached the player. This would create a scenario where players could just ranged these melee mobs with no counter.
- Fixed an issue where "Meteor Storm" talent internal CD was based on each enemy, not the player. This was causing many more Meteor Storm's to proc than intended. With this fix, we're lowering the internal CD by 50%.
- Fixed an issue where "Fel Impact" talent internal CD was based on each enemy, not the player. This was causing many more Corrupted Meteor Storm's to proc than intended. With this fix, we're lowering the internal CD by 50%.
- Fixed an issue where "Fire Storm" talent internal CD was based on each enemy, not the player. This was causing many more Lightning Strike's to proc than intended. With this fix, we're lowering the internal CD by 50%.
- Fixed an issue where bleeds, burns, holy burns, fel burns, were double dipping with Flat increase damage(each tick was gaining increased damage, when the initial damage is already calculated this in).
- Fixed an issue where Bartrem's gear had -fire damage not -fire resist.
New:
- Updated text sizing on item tooltips, Added green color to unique stats, Added red color for negative tertiary stats.
- Adjusted the spacing of items in the inventory, as well as text size to help adjust for some of those items with longer names.
- Increased the drop chance of Radiant Pulse from Kael from 1/150 to 5/150.
- Added Kael's appearance as a drop, to Kael's loot table.
- Made a change to boss vision - they will no longer lose sight of players once engaged. This is to help prevent bosses from getting stuck when players are out of range.
- Increased the range at which dragon's can see/hear players.
- Updated the look of firepit.
- Updated the look of Holy Inferno
- Updated the look of Raging Inferno
- Updated the look of Voidflame Torrent.
- Updated Rotmaw's garb to be unique, and be related to Rotmaw's look.
- Updated Shadow Reaver's Garb to be unique, and related to Shadow Reaver's look.
- Added a new melee ability to Bandit Leader Warriors (2H) Earth Storm, that can be used to rut out enemies attacking from height/distance.
- Changed how frost damage works. Dealing frost damage increases "Frost Build-Up", once 100% the target is frozen for 4 seconds. Some enemies/monsters can have different Maximum frost build-up.
- Changed Frost Talent: Frozen To the Core, Now increases "Frost Build-Up" by 50/100%. Additionally, critical hits with frost increases the build-up by 50%.
- Changed Frost Talent: Frostbite, Now increases Frost/Ice Damage against frozen targets by 25/50%.
- Dealing Ice/Physcial damage to targets that are frozen shatters them, dealing 5x's/2x's damage.
- Changed Frost Talent: Flash Freeze, Direct Fire Damage increases "Frost Build-Up" by 1/2 per hit.
- Changed Frost Talent: Bone Chill, Increases crit chance of Frost/Ice damage on frozen targets by 100%. Additionally, increases Frost/Ice crit damage by 150%, and crit chance over 100% is converted to crit damage at a rate of 1 to 3.
- Added Meteor to Evelynn's shop.
- Changed Fire Talent, Molten Core, Meteor now causes all burns to conflagrate, dealing all remaining damage instantly(does not consume burns). Additionally reduces Meteor's cooldown by 50%.
- All enemies on heroic are now considered Elite.
- Elites now grant 2 additional loot rolls up from 1.
- Rares now grant 2 additional loot rolls up from 1.
- Removed double loot from hardcore.
- Updated Frostbolt's tooltip for new frost changes.
- Updated Icy Winds tooltip for new frost changes.
- Changed "Ice Storm" to "Frost Storm". Updated Frost Storm's tooltip for the frost changes.
- Updated Frost Fire Bolt's tooltip for the frost changes.
- Updated Frost Blast's tooltip for the frost changes.
- Updated Glacial Blow's tooltip for the frost changes.
- Updated Icy Devastation's tooltip for the frost changes.
- Updated Frost Shot's tooltip for the frost changes. Fixed a typo in the tooltip as well.
- Updated Hail of Frost Arrows tooltip for the frost changes. Fixed a typo as well.
- Fixed Frost Barrier's tooltip and updated it for the frost change.
- Changed Frost Nova's name to "Ice Nova". Fixed the tooltip referencing Meteor.
- Updated Frozen Assault, Frost Blast, Imbue Weapon Frost, Glacial Blow, Icy Devastation, Brutal Tempest frost build up amounts.
- Increased Stone golem health by 2x's (they are a little weaker than intended).
- Added Flat Damage Reduction to Stone Golems to feel more "tanky".
- Added Flat Damage reduction to many bosses and removed their resistances. This is to give an overall feeling of "tanky" for all specs.
- Removed rejuve patterns from rare drop tables, as they're now learned by gathering herbs/crafting potions.
- Adjusted how melee enemies think/attack in almost all scenarios. This should help with making melee enemies feel more fluid.
- Adjusted Enemy "look at" radius for players, this should help keep enemies from just attacking into nothing. This potentially will cause melee mobs to be more aggressive in combination with their updated thought process, we'll keep an eye on this.
- Added a Shadow Step ability for Bandit Leader Rogues. This is to help them reach players when they're at distance.
- Changed how mage placement spells are aimed. Players can now aim at enemies and the placement spell will be spawned at the enemies location. Additionally, Players can aim to the maximum distance without having to aim directly at the ground to place the spell. For example, casting teleport players can aim straight ahead, and the location will be placed at the maximum distance instead of not available.
- Reduced Theravos's Ring crit damage from 300% to 50%. The multipliers were getting higher than we wanted for burns.
- Reduced Ironthar's Ring crit damage from 300% to 50%. The multipliers were getting higher than we wanted for bleeds.
- Reduced Vilethos' Ring crit damage from 300% to 50%. The multipliers were getting higher than we wanted for poison.
- Reduced Frostkrath's Ring crit damage from 300% to 50%. With the changes to frost, this was doing more damage than intended.
- Added Health to Phantom.
- Phantom can now shadow step to players.
- Added Disgraced Paladin Garb, drops from disgraced paladins.
- Adjusted profession XP notifications, if there are now more than 3 notifications queued, only the most recent one will be displayed and the others cleared. This is to help with the constain XP gain spams for professions when crafting in large quantities.
- Adjusted all item pickup notifications, if there are items of the same name, type, and rarity, they'll be grouped together and only display once (after the 5 notifications visible limit is reached).
- Adjusted the Whisp location when visible, this should help light up areas both in front and behind the player character.