Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where item tooltips in vendors were over too far to the right on certain resolutions/DPI.
- Fixed an issue where ability descriptions when displayed via ability tome, the description would be off the screen on certain resolutions/DPI. The description now shows up below the item.
- Fixed an issue where Gideon's Lights wouldn't turn on unless nighttime.
- Found Gideon's missing door.
- Fixed an issue where player summons would get stuck following the player slowly after combat.
- Fixed an issue where Fel Infernal (summon) was broken, and would just stand there.
- Fixed an issue where tooltips in containers were over too far to the right on certain resolutions/DPI.
- Fixed an issue where player weapons would not disappear when mining nodes.
- Fixed an issue where players would not get loot if their summons killed the target before the player could deal damage.
New:
- Increased the size of the professions window.
- Added some extra spacing between each profession to help distinguish different passives.
- Moved the line divider between profession passives to help clarify which ranks/passives are for what.
- Added new location type (Mining Locations) - These locations are rich in mining nodes and will have teleports available on the map - some will be guarded by enemy mobs and some will not
- Added new location type (Herb Gathering) - These locations are rich in herb nodes and will have teleports available on the map - some will be guarded by enemy mobs and some will not
- Updated the look of Meteor. Meteor now spawns from a random direction, much higher in the sky(same time to get to target). Meteor will also stick in the ground for a few moments.
- Updated the look of Corrupted Meteor. Corrupted Meteor now spawns from a random direction, much higher in the sky(same time to get to target). Corrupted Meteor will also stick in the ground for a few moments.
- Changed Fel Impact talent. Dealing direct Fel damage has a 10/20%(up from 5/10%) chance to spawn a Corrupted Meteor Storm at the location. (Meteor storm now spawns roughly 20-30 smaller meteor's in a larger area over 6 seconds)
- Added an internal cooldown to Fel impact of 10 seconds (the new Corrupted Meteor storm lasts much longer than the singular Corrupted Meteor procs).
- Changed Molten Core to spawn a Meteor Storm at the target location (10 second Internal CD).
- Changed Meteor Talent to Meteor Storm, it now spawns a Meteor Storm at the target location (10 Second Internal CD).
- Adjusted talent tooltip descriptions to be center aligned.
- Adjusted talent descriptions that would word wrap, to not do a slight flicker when auto word wrapping.
- Changed Talent description tooltips to not follow the mouse when hovering inside of a talent, this could make it hard to focus on the description.
- Changed talent tooltip's name to be centered properly, not based on whether or not there are spent talents.
- Talent Tooltips now update when spending talent points without needing to re-initialize the tooltip.
- Added a "Next Rank" description when viewing a talent's description. This should help with deciding on whether or not to take a talent.
- Changed how enemies target player summons. There is no longer an "AOE" blanket taunt. Instead, enemies will prioritize player summons if they're sensed. This means all player summons will now be targeted first, but only if enemies see the summons.
- Reduced the range at which enemy loot drops around the enemy. This is to help combat loot landing underground.
- Added a check to see if an enemy died in the air, to spawn the loot on the player's location instead.
- Stone golems now drop Ore when defeated.