Source: Steam Community (opens in a new tab)
Changes
- Replaced the old train derailing end game with a new ending that fits better with the story
- Added a backup system for character save data. If your save data is corrupted, the game will automatically restore it from a separate backup file ensuring no progress is lost
- Added new ECD Terminal Messages
- Significantly increased the size of the fear radius (Player nervous breathing when an entity is near)
- The outdated workforce training decktape on selling supplies has been removed
- Hung Shambler trigger radius is now bigger
- Loot bin material has been updated
- Updated player character voice audio playback for improved stability
- Added new layouts to existing cells on Hospital
- Added new layouts to existing cells on Metro
- Added new layouts to existing cells on Tunnels
Ventress Reworks
- She now has a cooldown of 30 seconds after exiting a vent before she can exit the vent again
- You can now hear vent movement noises when she's shifting between vents
- Added a 2.5-second cooldown for her targeting after she shifts vents, giving players time to react and reduce noise
Fixes
- Code reworks to location travel, addressing entity spawning problems at the Pentagon.
- Fixed a bug where the debt cycle was incorrectly set to 0 after a run reset, now correctly resets to 1
- Fixed issue with Ventress vent sounds playing at the cover, now playing from the vent itself
- Corrected an issue where train shutter sounds could be heard from far away
- Fixed inconsistent yellow text color on screens
- Entities now spawn correctly in escape mode
- Corrected a bug preventing purchases from the supply officer when the player's inventory was full
- Resolved an issue where debt calculation logic was incorrectly applying the endless gamemode's debt increase across all gamemodes
- Fixed collision issues with some stairs on the new hotel update
- Fixed material assignment issue with one of the hotel cells