CAN YOU HANDLE ALL OF HER?
Every cybermaniac's nightmare needs someone crazy enough to hunt them down. Paloma doesn't hesitate to step into danger, and this time she's bringing a few holographic copies of herself along for the ride. Why fight alone when you can have an entire squad of yourself?
Now let's see what she can do on a battlefield:
• 1st ability: On appear: Summons 3 Paloma's Holocopies into melee rows
• 2nd ability: Paloma or Paloma's Holocopy Attacks or ally dies: Deals Damage to all stunned enemies
• 3rd ability: Before attack: Buffs own Attack twice for each ally (except modules) in melee rows and each stunned enemy. 50% of the buff disappears after Paloma's first Attack
• 4th ability: Paloma or enemy appears: Stuns 2 random enemies in this line
• Outfit ability: Allied Commander Health lowers under 25%: Sets Attack of ranged enemies to 1 for 1 turn
Paloma's Holocopy
• 1st ability: Holographic
• 2nd ability: End of turn and on death: gives Holographic to allied Paloma for 1 turn
• 3rd ability: Appears or dies: Stuns random enemy for 1 turn
• 4th ability: Appears or dies: Gives Barrier to allied Paloma
Paloma is a melee-row fighter who overwhelms the front line with holocopies. When she enters, she summons three copies into the melee rows. They keep Paloma protected with Barrier, maintain her Holographic status, and repeatedly Stun enemies.
Paloma turns that control into punishment: whenever she or a holocopy attacks, or whenever an ally dies, she damages all stunned enemies. Her first attack each turn is heavily amplified based on how many allies occupy the first two rows and how many enemies are currently stunned, and she retains part of that bonus forever.
If you are interested in this one kind of merc — don't miss the event Digital Reaper that will be out on August 21 at 10:00 UTC!
