
WHAT IS IT
At the beginning of each week, we will outline what to expect from us as we are working to fix up and polish Dollhouse. We committed to working on Dollhouse until it's exactly where we want it to be!
THIS WEEK’S CHECKUP
We are focused on fixing all the major display issues present in Multiplayer HUD that affect players enjoyment, and other multiplayer issues preventing players from properly connecting. We are also looking into various QoL fixes now that all the known critical issues are resolved. Stay tuned for an important update tomorrow!
MULTIPLAYER
Murder Party is something we really wanted players to enjoy, but we understand that there are quite a few issues plaguing this mode. We plan to tackle most of the critical ones this week to better improve players experiences. We chose to keep Multiplayer in Beta at launch, until we could better address these issues.
Multiplayer Connection Issues
- There are a few players reporting that there are connection issues. We will be looking at the stability for this as fast as we can.
Multiplayer Lobby Issues
- A few display issues and cases where the player’s character isn’t displaying properly in the Winner’s Screen
- Players stuck in an infinite connection screen attempting to reconnect
Multiplayer Safe Issue
- A Rare bug where Rose will talk to the player as if they are still in the Cutting Room in singleplayer
Multiplayer HUD
- A lot of general fixes to improve the QoL for players with proper information and less clutter
RESIDUAL TUTORIAL ISSUES
Tutorial has come A LONG way since our Beta thanks to player feedback. There are still a few QoL fixes and additions we want to add.
- Objective Marker for the categories players need to go to when opening the pause menu
- Direct the player’s to the respective Memory Station tab upon first time using the stations
- Adding distance checks for the items and points of interest that players need to interact with
MOVIE EDITOR EXPLANATION
We are looking at adding a tutorial-like sequence to this mechanic to better explain how it works, we understand it's pretty daunting at first glance.
OPTIMIZATION
The “Lobby” level in our game is performing inconsistently with FPS dips. We are investigating this issue and hope to have it sorted out by the end of this patch.
Z-FIGHTING PROJECTION ISSUE
Multiple visual artifacts are showing up when there are 2D planes in the level while a Memory Station is on. We are looking into a solution to remove this completely
MULTIPLE MONITOR DISPLAY
We are attempting to figure an elegant way of supporting Multiple Monitor Displays.
BUILD VERSIONS
We are postponing the ports of the following builds until we fix all the major issues in our game. These builds will take time and we do not want to rush it:
- MAC
- LINUX
- 32-BIT