Remastering an old game is simple, right? You just pop the files into your new engine, click the big red button labeled 'remaster,' et voila. Remastering a map must be even easier, seeing as it's smaller than a full game, right? Wrong. Even if I'm taking a simplistic approach to criticisms of remasters, a lot more work goes into them than you'd expect. Battlefield 6 is no different, and we sat down with the devs after going hands-on with Operation Flashpoint to find out exactly what goes into remastering classic maps, and how they have to live up to player expectations.
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