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Creativerse FAQ

Welcome to our Steam Forums, Creativerse fans!

We’d like to make this thread a hub for useful information and guides, as well as a space to answer some of the most common questions we're seeing from our players.

Rules and guidelines for participating on the forums

We welcome community participation! Whether you’re a seasoned Creativerse pro or just thinking about checking us out, we’d love for you to join the conversation on the forums.

In order to keep the forums organized and readable, we ask that users please follow these basic guidelines:

  • Forum discussions are subject to the Rules and Guidelines For Steam Discussions, and we also try to abide by the rules in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=143962136
  • To prevent spam, please search or briefly look for an already existing topic before starting a new thread. Duplicate topics may be merged.

“Getting Started in Creativerse” and other useful guides

http://steamcommunity.com/sharedfiles/filedetails/?id=299664071
http://steamcommunity.com/sharedfiles/filedetails/?id=434844104

What sets Creativerse apart from other voxel sandbox games?

The game is in a very early stage right now. It's just got the basics of exploration, adventure, and creation. The key is what it is going to become during its time in early access. We’ve got a lot planned, and we’ll be releasing regular updates with new stuff and improvements. In reality, we are just huge voxel game fanboys/girls and we want to try and create the ultimate version of this kind of game.

That said, there are several ways it differentiates itself right now...

No-hassle multiplayer

  • Easily connect and play with your friends on whatever world you want — no server setup required.
  • See which of your Steam friends are online and what world they're in.
  • Join any world in Creativerse by searching for it (though you can keep worlds private with passwords).

RPG-lite crafting system

  • Simple interface with recipe based crafting — no need to dig through a wiki to figure out how to make something.
  • Gradual "leveling up" of your crafting ability lets you unlock high-end recipes.
  • Rare dropped recipes allow you to specialize in unique crafting abilities that your friends don't have.

Unique, beautiful environments

  • High quality textures, lighting, and animations create a rich, vibrant world.
  • Layered cave structure with unique environmental qualities, dangerous enemies, and rare treasures means every layer deeper into the world is a new challenge.

Miscellaneous Highlights

  • Strategic combat - Every mob has a special ability, like Warmworm's lava fountain or Pisgy's catapult.
  • Teleportation system - A personal touchstone means you'll never be lost, plus craftable teleporters allow you to truly explore and master the world.
  • Death Statues - When you die, your inventory is preserved in special death statues that are marked on your compass. Never lose your stuff again!

Constant updates & evolving gameplay

  • We've got a ton of new content and features coming over the next 12-24 months, and our plan is to release an update every 2-3 weeks.
  • Our goal is to push the boundaries of what people expect out of a sandbox game — what you see currently is just a foundation for something much bigger.
  • We’re looking to have the community help shape the game with their valuable feedback!

Why did you make Creativerse a free-to-play game?

In short, because we believe it is the best way to get our game into the hands of the widest audience possible.

We understand free-to-play has a bad reputation. And rightly so — the model has been abused by many companies with in-game purchases that feel greedy. But we believe there's a way to do it that won't feel sleazy, that doesn't limit how much you can play the game or get in the way of any fun you can have, but that also supports development and lets in the widest net of players into the game as possible.

Our goal is to never make players feel "pushed" to make a purchase. Games that do that kind of thing are ever present these days, especially on mobile. People are tired of experiences like that. We're taking a stand *against* that type of design. We're not interested in Pay to Play or Pay to Win. We're not making a slot machine — we're making a video game. There are already a handful of games out there which show this kind of model can work without being exploitative (e.g. Dota 2, World of Tanks, League of Legends). We hope to follow in those footsteps with a store that avoids monetizing the core loop of the game.

What is your roadmap for Creativerse?

Creativerse is first and foremost a sandbox where many different types of players engage with the game in their own unique ways. We’ve got builders, fighters, crafters, explorers, tinkerers, farmers, PvPers… the list goes on! Right now we’re only satisfying a small subset of those archetypes, so our plan is to broaden our core gameplay at a regular cadence until we become the ultimate sandbox game. We have two main priorities:

  1. Dramatically expand the set of actions a player can take in Creativerse (beyond the core of exploration, adventure, and creation.) The true ambition of the sandbox genre is to create a place where anything is possible. That is where we’re heading.
  2. Relentlessly improve the game with each release — bug fixes, framerate, user interface, graphics, social features, audio, overall polish. Continuous improvement is crucial.

From these priorities we derive our roadmap, the sequence of releases we have planned for the future. As to what exactly these future releases will have in them, forgive us for wanting to keep a bit of the magic under wraps while we’re still working on it! We don’t think you'll be disappointed :-)

Do you have plans to add support for mods? What about a creative mode? Or porting the game to other platforms?

We're definitely interested in exploring the possibility of mods and a creative mode. We're also very interested in bringing Creativerse to other platforms so we can widen our audience. However, these are pretty far out on the horizon at the moment. We're currently focused on simply developing the core game.

Are there plans to add an offline mode, or allow me to host my own worlds?

At this time we’re not planning to support offline play. Our focus is on providing effortless multiplayer for everyone with no server setup required.

I'm having trouble playing Creativerse — can you help?

If you're having an issue with getting the game to work, the best method is to post in our Bugs & Issues subforum. Include as many details as possible about your issue, your system specs and what kind of internet connection you have and we or someone from the community will attempt to help. In particular, if you are having trouble connecting to our servers, see this post.