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The Launch Update!

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Welcome, Creators!

Early Access may be over but the ride is just getting started. Grab a friend and join the fun -- Creativerse is officially LAUNCHED!

We're kicking off launch by releasing a top community-requested Creativerse feature: stair and roof corner blocks! Plus we've leveled up the game with our usual fleet of fixes, optimizations, and balance tweaks. (You spoke. We heard. Super extractors just got super-charged.)

Whether you're a Creati-veteran or discovering the world of Creativerse for the very first time (in which case, try to find some shelter before nightfall - you’ll thank us later), we're thrilled to have you along for the ride!

P.S. For a glimpse at what comes next, don't miss this blog post by our game director.

New Features and Content

  • New corner blocks!
    • Process crafted stairs and roofs in the processor to make inside and outside corners

  • New placemat item

    • Use to place and arrange decorative items on most flat surfaces

  • New block bundles

    • Medieval Pack
    • Hidden Temple Pack

Improvements

  • Memory usage & performance improvements
  • Added teleporter tutorial screen
  • Additional protection against some exploits
  • Balance adjustments
    • Super extractor now returns 3.5x base ore value (up from 3)
    • Forge time for iron ore is 20 seconds (down from 30)

Bugfixes

  • Fixed most cases of missing visual chunks
  • Fix for visual “missing block” when half-pulling other blocks
  • Fix for broken block outlines when building blueprints
  • Fixed low light level of medieval torches
  • Purchased bundles now show up properly when inventory page first opened
  • Fixed bad shader on medieval throne
  • Medieval door can now be wired
  • Tweaked loadscreen to fix minor visual issue
  • Fixed minor issues with missing text strings for some items

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.