We've made so major improvement to Crea and are continuing to work hard at it. For now though we are celebrating this update release with a livestream over at http://www.twitch.tv/siegegames!
Here's what went into this update!
Highlight
- Steam Workshop support
- New boss
- Monsters now have set levels
- Improved researching based on feedback
- Enhanced User Interface (WIP)
- Horde Realms
Changelog (WIP)
General
- (Feature) Changed underlying UI library
- (Feature) Greatly enhanced researching interface based on feedback
- (Feature) Researching materials yields scraps which can be used as a substitute when researching materials
- (Feature) A recipe can be fully researched for a steep scrap price
- (Feature) Added bug collecting button to gather all useful files to quickly report issues
- (Change) Only a few recipes are available to research at the beginning
- (Change) Players can now move when holding shift
- (Bug) Resolved issue with held items disappearing when hit
Combat
- (Feature) Removed maximum HP reduction
- (Feature) Added Exhausted debuff when running out of stamina
- (Change) Increased stamina recovery rate
- (Change) Blocking some attacks will now stop and stun the monster
- (Change) Increased hit box of swords and spears
- (Change) There is now a "LEVEL UP!" effect when you character gains a level
- (Change) Increased critical hit chance
- (Change) Changed Invigorate to grant Stamina Regeneration
Item
- (Feature) Way Cluster now creates a temporary Rift Crystal which players can use to quick travel to and from
- (Feature) Added extra weapon/sword/tool tier between starter and bronze
- (Feature) Added several new accessories with interesting effects
- (Feature) Added many new furniture pieces and themes
- (Change) Equipment found in treasure chests are now simulated as if they were upgraded making them have better stats
- (Change) Items can now require multiple crafting services (anvil, furnace, etc.)
- (Bug) Resolved issue with some items (bags) not auto-researching on discovery
Modding
- (Feature) Steam Workshop support
- (Feature) Mods can now be enabled on a per world basis
Multiplayer
- (Feature) When joining a server players are prompted to subscribe to any missing mods
Monster
- (Feature) Monsters now have set levels based on distance from starting region
- (Feature) Added Horde Realms
- (Feature) New Stegara monster
- (Feature) Zabis has a new attack
- (Feature) Spawners for all monsters have been added
- (Change) Spawners are now stronger and always have a few monsters on guard
- (Change) Some monsters have a minimum level now
- (Bug) Resolved issue with Paragons spawning too frequently
Talent
- (Feature) 4 new Syle spells have been added
- (Change) Support spells will now default to targeting the player
UI
- (Feature) Craft UI has been revamped and can now be filtered by name or used materials
- (Feature) Inventory trash now has a small queue
- (Change) Research UI has been revamped
- (Change) Talent UI has been revamped
- (Change) Equipment UI has been revamped
- (Change) Travel UI has been revamped
- (Change) Shop UI has been revamped
- (Change) Inventory UI has been revamped
- (Change) Treasure UI has been revamped
World Generation
- (Feature) New Fracture biome
- (Feature) Starting area has been enhanced including centered in region and plains biome, caves are always nearby
- (Feature) Ores and treasure are now populated based on region levels
- (Feature) Researcher outpost is always somewhere nearby
- (Bug) Resolved issue with caves not properly being generated
- (Bug) Removed osmium from world generation