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Steam Workshop and more update

We've made so major improvement to Crea and are continuing to work hard at it. For now though we are celebrating this update release with a livestream over at http://www.twitch.tv/siegegames!

Here's what went into this update!

Highlight

  • Steam Workshop support
  • New boss
  • Monsters now have set levels
  • Improved researching based on feedback
  • Enhanced User Interface (WIP)
  • Horde Realms

Changelog (WIP)

General

  • (Feature) Changed underlying UI library
  • (Feature) Greatly enhanced researching interface based on feedback
  • (Feature) Researching materials yields scraps which can be used as a substitute when researching materials
  • (Feature) A recipe can be fully researched for a steep scrap price
  • (Feature) Added bug collecting button to gather all useful files to quickly report issues
  • (Change) Only a few recipes are available to research at the beginning
  • (Change) Players can now move when holding shift
  • (Bug) Resolved issue with held items disappearing when hit

Combat

  • (Feature) Removed maximum HP reduction
  • (Feature) Added Exhausted debuff when running out of stamina
  • (Change) Increased stamina recovery rate
  • (Change) Blocking some attacks will now stop and stun the monster
  • (Change) Increased hit box of swords and spears
  • (Change) There is now a "LEVEL UP!" effect when you character gains a level
  • (Change) Increased critical hit chance
  • (Change) Changed Invigorate to grant Stamina Regeneration

Item

  • (Feature) Way Cluster now creates a temporary Rift Crystal which players can use to quick travel to and from
  • (Feature) Added extra weapon/sword/tool tier between starter and bronze
  • (Feature) Added several new accessories with interesting effects
  • (Feature) Added many new furniture pieces and themes
  • (Change) Equipment found in treasure chests are now simulated as if they were upgraded making them have better stats
  • (Change) Items can now require multiple crafting services (anvil, furnace, etc.)
  • (Bug) Resolved issue with some items (bags) not auto-researching on discovery

Modding

  • (Feature) Steam Workshop support
  • (Feature) Mods can now be enabled on a per world basis

Multiplayer

  • (Feature) When joining a server players are prompted to subscribe to any missing mods

Monster

  • (Feature) Monsters now have set levels based on distance from starting region
  • (Feature) Added Horde Realms
  • (Feature) New Stegara monster
  • (Feature) Zabis has a new attack
  • (Feature) Spawners for all monsters have been added
  • (Change) Spawners are now stronger and always have a few monsters on guard
  • (Change) Some monsters have a minimum level now
  • (Bug) Resolved issue with Paragons spawning too frequently

Talent

  • (Feature) 4 new Syle spells have been added
  • (Change) Support spells will now default to targeting the player

UI

  • (Feature) Craft UI has been revamped and can now be filtered by name or used materials
  • (Feature) Inventory trash now has a small queue
  • (Change) Research UI has been revamped
  • (Change) Talent UI has been revamped
  • (Change) Equipment UI has been revamped
  • (Change) Travel UI has been revamped
  • (Change) Shop UI has been revamped
  • (Change) Inventory UI has been revamped
  • (Change) Treasure UI has been revamped

World Generation

  • (Feature) New Fracture biome
  • (Feature) Starting area has been enhanced including centered in region and plains biome, caves are always nearby
  • (Feature) Ores and treasure are now populated based on region levels
  • (Feature) Researcher outpost is always somewhere nearby
  • (Bug) Resolved issue with caves not properly being generated
  • (Bug) Removed osmium from world generation