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Update 0.9.0 is Now Live on the Main Branch! Notes Within!

Hey Crea-tins!

We can't thank you all enough for the wonderful feedback and involvement testing the update! Your input has helped so much, and we truly do appreciate it! We are feeling good about where the update is now, but to be clear, there is still work being done on this. There will still be further refinements and bug fixes coming out. We need you all to keep up the feedback and bug reports to help polish this to a high shine!

Version 0.9.0

Overview:

  • Combat system has changed greatly to be much more methodical
  • Stamina (SP) and shields have been introduced
  • Magic system has been reworked to be much more interesting
  • Controls have been made much more fluid with many new movement options
  • Completely redone character animations
  • Entirely new "Explore" talent has been added
  • Weapons, shields and tools are now equipped permanently
  • New Gather skill to hit 2x2 blocks
  • Steam Cloud support
  • Steam "join game" feature now supported

General:

  • (Feature) Weapons, shields and tools are now equipped permanently
  • (Feature) Added several new items
  • (Feature) Added slight overlay to show which tile is targeted when digging
  • (Feature) Trees now sway when you hit them
  • (Change) Player now has a chop animation for harvesting trees
  • (Change) Lessened the number of chops it takes to fell a tree
  • (Change) Trees are now always completely chopped down
  • (Change) Added much more feedback when hitting tiles
  • (Change) Replaced feet and hand with accessorry slots

Combat:

  • (Change) Lessened the amount of monsters that spawn nearby
  • (Change) Lessened Quaridin spawn rate
  • (Change) Swords and spears now have 3-hit combo attacks
  • (Change) Shields have been added
  • (Change) Taking unblocked damage results in maximum health reduction
  • (Change) Monsters and the player give more feedback when hit
  • (Change) Combat numbers are a little bouncier
  • (Change) High level monsters can now drop higher quality materials
  • (Change) Status effects are now removed on death
  • (Change) Changed wands usage to follow cursor during wind-up

Movement:

  • (Feature) Player can now dodge roll (direction + down)
  • (Feature) Player can now grab onto ledge with "Ledge Grab" skill
  • (Feature) Player can now sprint with "Sprint" skill
  • (Feature) Player can now double jump with "Double Jump" skill
  • (Feature) Player can now swim
  • (Change) Dash has been removed
  • (Change) Player now walks while casting or has bow drawn
  • (Change) Jump and run have been tweaked

Multiplayer:

  • (Bug) Bows should now function properly in multiplayer

Steam:

  • (Feature) Steam Cloud support
  • (Feature) Steam "join game" feature now supported

Talents:

  • (Feature) New Explore talent has been added
  • (Feature) Arcane and Divine talents have been combined to Syle
  • (Feature) All spells have been reworked to fit the new magic system
  • (Feature) Magic Spells now gain new abilities as they level up
  • (Feature) Added "Use Weapon/Shield" Arms skill to use equipped weapons and shields
  • (Feature) Added "Use Tool" Gather skill to use equipped tool
  • (Feature) Added "Use Tool Area" Gather skill to damage a 2x2 area

UI:

  • (Feature) Weapons, shields and tools are now equipped on the equipment UI
  • (Feature) Added option to filter incomplete recipes on craft UI
  • (Change) Equipment can no longer be placed on the toolbar
  • (Change) Changed initial toolbar setup