Our first weekly update is here and it is a big one! We have been hard at work fixing reported issues and incorporating feedback. The biggest change this week is the removal of Channeling Points (CP) which makes it much quicker to cast the spells you want when you want them.
Next week we have plans for several new monsters that'll live in the water along with a new water themed biome. We will continue to fix reported issues, implementing feedback and streamlining the start of the game for new players. We hope you're excited as we are!
Changelog
Features:Changes:
- Completely removed Channel Points
- Added cursor grid mode making it easier to build and dig with a controller
- Added in option to cancel chaos crafting
- Added "Lock Camera" option to lock the camera to the character
- Added a plant preview for planting seeds
Bug Fixes:
- Increased starting region hostility by 1 which makes monsters appear a little more at the start
- Doubled the distance the player can access crafting stations and treasure chests in crafting/researching
- Starting chaos trigger does not do anything
- Expertise is no longer immediately available and must be leveled before chaos crafting is available
- Adjusted initial craft quality calculation to factor upgraded item quality separately.
- Equipment attributes are now consistently ordered
- Increased monster's minimum levels and added minimum levels to spawners
- Decreased the power of Venfear's feather attack
- Increased Gildor's overal power
- Changed Cluster Ring to have travel cost reduction attribute
- Reworked tooltips for crafting support items
- Resolved issue with auri tree getting to a bad growth stage
- Resolved issue with Shadow Folding not working properly in multiplayer
- Resolved crash in multiplayer when connecting to a server with specific items in the world
- Resolved issues with controller support on the map
- Resolved issues with toolbar grab and removal
- Resolved issue with swapping weapons in the middle of using them
- Resolved issue with client channeling causing the host to channel as well
- Resolved issue with ledge grab semi-interrupting other actions
- Resolved issue with crafting station support items showing for a single frame after creation before disappearing
- Resolved issue with bow draw animation looping causing it to wiggle
- Resolved issue with collision detection causing the player to miss with melee weapons when barely hitting the monster
- Resolved issue where crafting could consume more materials than it should when using materials from treasure chests
- Resolved issue where craft item quality did not always match chaos craft quality
- Resolved issue with sounds not playing properly around the world seam
- Resolved issue with attached entities (eg. sword) not force restarting an animation when the parent animation was force restarted
- Resolved issue where a melee attack would not expire and the next attack would count as two
- Resolved issue with enchant spells not working properly
- Resolved issue with check lava collision on small entities
- Resolved issue with controller support on Linux